StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 26 27 28 29 30 ... 106
Title Δ
Pilfering std::array all at once instead of element by element -1.00
OpenGL packing vertex attributes 0.00
OpenGL: glBindBuffer on generic binding point 0.00
Why does call glBindBuffer() two times? 0.00
Understanding the scope of undefined behavior +0.95
Given a patch tessellated with triangles, how to modify its new ver... 0.00
OpenGL, C++, In Out variables 0.00
Compute Shader - gl_GlobalInvocationID and local_size 0.00
Differences between `boost::any` and `std::any` 0.00
Does GLfixed over GLint and GLfloat over float make sense? -2.78
glTexSubImage3D vs QOpenGLTexture setData 0.00
Are catch blocks exclusively executed? 0.00
What is the pipeline a vkCmdPipelineBarrier applies to? 0.00
OpenGL: How is MAX_SHADER_STORAGE_BLOCK_SIZE related to the real li... 0.00
Multiple meshes in a vertex buffer object when not all of them are... 0.00
nullptr not declared when using -std=c++0x -0.75
C++11 return type deduction using auto and decltype 0.00
Query existence of GLSL extension in SPIR-V shader 0.00
Interaction between std::move, return value optimization and destru... 0.00
Dispatch template <auto> +0.58
Measuring the time of the fragment shader with queries 0.00
Opentk Opengl Version 0.00
Skip index in element buffer 0.00
Is an Empty VkCommandBuffer executed when submitted to a queue? 0.00
Is C++17 std::to_chars adding a null terminator? +0.26
OpenGL skips a vertex when doing gradient 0.00
How does OpenGL decide between using MAG_FILTER and MIN_Filter when... -2.81
Iterating through custom structure unifrom array in OpenGL 4.5 0.00
glBindBufferRange and GL_MAX_UNIFORM_BLOCK_SIZE 0.00
Initialize aggregate member in generic template code 0.00
How should you initialize a cube map array in OpenGL 4.5? 0.00
How to synchronize uniform buffer updates? 0.00
I do not observe a meaningful optimization advantage of constexpr +1.33
Are array textures related to sampler arrays? 0.00
How to create a cube map array texture from individual cube map tex... 0.00
How to pass multiple cube textures into a uniform array of samplers? 0.00
Is there a way to discard geometry, vertices or fragments in the Op... 0.00
gsl::span - pointer to end 0.00
How to use gsl::span to fix No array to pointer decay warning? 0.00
Can't make OpenGL Buffer Array work - glVertex works -0.84
Vulkan: Possible to generate secondary command buffers before rende... -0.76
C++ 17 class template argument type deduction - readability 0.00
Doxygen, how to split function documentation when parameter typedef... 0.00
GLSL fragment shader flat in are considered dynamically uniform exp... 0.00
Vulkan: Framebuffer larger than Image dimensions -0.23
argparse: Converter Function for Option with Multiple Parameters? +0.24
glNormalPointer define an array of vertex or faces normals? 0.00
What does 'auto t = new decltype(nullptr)' do? -1.45
Which states does framebuffer store? 0.00
Should I syncronize an access to a memory with HOST_VISIBLE_BIT | H... +0.27