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Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
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Title Δ
In C++, why does a derived class that just contains a union with an... +1.64
Creating an accurately textured globe mesh 0.00
Is private const redundant in a C++ class? +0.55
why data in VBO not associated with EBO are also fed to OpenGL? 0.00
Has the C++17 extension to aggregate initialization made brace init... +2.14
What is the use of multiple dimensions in the work group size of a... 0.00
Why do we use enable_shared_from_this template? -1.83
openGL 2D Parallax Scrolling Texture Tears / Seams 0.00
How to use std::function using variadic template +0.92
Why OpenGL grayscale texture performance gain not achieved? 0.00
how to download the opengl documentation for offline reference? +0.23
OpenGL single channel viability to multiple channel 0.00
Can I reinterpret cast in GLSL? +1.21
C++ read and write UTF-32 files +1.17
Use constructor in place of atomic.store() when atomicity is not cu... 0.00
C++17 Generalized Range Based For Loops in Visual Studio -0.26
How do you "free" a texture unit? -2.83
sampler2DArray - setup and use +1.12
Why does std::span overload the function call operator for indexing? +1.93
OpenGL - How to render many different models? +0.76
Why does std::atomic_fetch take a pointer as its input parameter -1.79
How to format a string longer than 99 characters in Lua -0.51
Opengl and Webgl: sampling from a texture attached to current frame... +1.33
Vulkan descriptor binding +0.24
Why does Op that captures rvalue of std::istringstream by value fai... 0.00
Does C++17 allow a non-ascii character as an identifier? +0.88
Is rebinding a graphics pipeline in Vulkan a guaranteed no-op? 0.00
Does STL's priority_queue re-allocate if the container does not? 0.00
Why is my geometry shader becoming "overloaded"? 0.00
How to use placement new in an exception safe way? +0.74
Why does the doc say `__index` is looked up in the table? 0.00
C++17 almost uniform initialization +0.93
Why does SPIR-V use a "4 byte" code, or "Word code&q... 0.00
Why does glMapNamedBufferRange() use GLsizei for length? 0.00
OpenGL debugging what is the ID parameter for the error callback fu... -0.14
How to get 16bit floats in modern GLSL with Vulkan? 0.00
Query highest supported OpenGL version before context initialization? +0.24
Does clipping in openGL pipeline happen before or after primitive a... 0.00
vulkan how to determine if a VkCommandBuffer is safe to destroy? -0.72
GLSL Compute Shader Setting buffer with lookup table results in no... 0.00
C++11 std::list iterator invalidation after splicing +0.76
Why are structured bindings defined in terms of a uniquely named va... +2.21
Can copy elision/RVO cause a copy/move from the same object -0.36
Why is CHAR_BIT usually 8? -0.62
GLSL Uniform evaluation 0.00
Is it safe to reinterpet a base class assuming layout of child is k... 0.00
Can I just use memcpy for those std::is_trivially_move_* things? 0.00
UTF-8 conversion for characters +1.52
Why Structured Bindings disable both RVO and move on return stateme... 0.00
Passing GLM's vector types to OpenGL via glUniform 0.00