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Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 27 28 29 30 31 ... 106
Title Δ
Mark a member function as const when it is conceptually not +1.20
Do C++ modules make ODR violations absent? 0.00
How to efficiently render mesh surface with the polygon edges outli... 0.00
lua large spaces between print() arguments 0.00
Which are blocking Vulkan functions? 0.00
Vulkan: How to record command buffers in separate thread? -0.45
using typename with reinterpret_cast() 0.00
glGetTextureSubImage INVALID OPERATION 0.00
Why create an include/ directory in C and C++ projects? +0.53
How to detect access violation on SSBO in OpenGL? 0.00
A better replacement for istrstream? 0.00
Should classes be resilient to double destroy? -1.02
C++17 - Modifying const values 0.00
Reducing opengl draw calls vs binding smaller textures 0.00
Initialization of non-moveable member objects +0.22
How to create and use buffer of structs? 0.00
Why does VertexAttribPointer not throw an INVALID_OPERATION with no... 0.00
Forcing that classes could not be instantiated/constructed in C++17 0.00
How to get render result for next subpass in Vulkan? -0.74
How does tessellation know what vertices belong together in a face,... +1.13
Why do we need multiple render passes and subpasses? +0.26
GLSL subroutines and shader uniforms. Why are my uniforms optimized... 0.00
Front/Back Inserter In_place 0.00
Is it undefined behavior to reinterpret_cast an object of an unrela... 0.00
Reading utf-8 files to std::string in C++ 0.00
Rendering Pipeline -- Performance -- Scaling with regard to amount... 0.00
How to pass an array of size changing structures into a glsl shader 0.00
Is it possible to declare a shader variable as both input and output? -0.89
How to replace the base parameter removed from boost::filesystem::w... 0.00
Move reference (rvalue) to function 0.00
How do we test if an expression of a certain type can be invoked wi... +2.11
What do the numbers in WebGL shader compile error message mean? 0.00
MSVC C++ 17 get lexically normalized path 0.00
Can I ensure RVO for reintrepret-cast'ed values? 0.00
GPU Skeletal Animation and Normals. Is there fast way to get transp... 0.00
Is it possible to have two or more active exceptions at the same ti... 0.00
Vulkan Queue Synchronization in Multithreading -0.77
Passing gl_ClipDistance through shader stages. How and where to red... 0.00
Is the three-way comparison operator always efficient? -1.35
How does std::string::erase remove characters from a string? 0.00
std::make_unique's (and emplace, emplace_back's) awkward de... +0.82
OpenGL VBO orphaning implementation 0.00
where auto keyword can't determine the type in C++ 0.00
vkCreateShaderModule doesn't fail, even when pCode doesn't... +0.23
Storing OpenGL color attachments in constexpr GLenum array 0.00
Idiomatically split a string_view +0.10
Different noexcept property for std containers in different Compilers +1.02
GLAD, extensions not being loaded 0.00
Vulkan Shader & Resources: Why Uniform and not Const Resources -0.58
Can shader resource (texture) be on host while drawing? 0.00