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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 95 96 97 98 99 ... 106
Title Δ
Do compilers usually have special optimizations for strings? -1.27
WebGL - render depth to fbo texture does not work -2.44
Trailing return types, decltype and const-ness 0.00
Possible for glutPostRedisplay() to redraw only certain objects? 0.00
openGL glUnmapBuffer() returning unknown error code 1280 0.00
What exactly constitutes swizzling in OpenGL ES 2.0? (PowerVR SGX s... 0.00
ofstream::operator<<(streambuf) is a slow way to copy a file -0.03
C++0x allocators 0.00
In Lua how do you import modules? +0.14
Help me understand variadic template please -0.63
What are the differences between gluProject and glhProject? +1.59
Qt or wxWidgets +1.38
How can I get depth value from depth texture? 0.00
ISO C++ standard draft -1.79
How to realize the function of glEdgeFlag in openGL 3.1? 0.00
QT OpenGL ,Vertex Buffer Object and GLEW? 0.00
Can I default a private constructor in the class body or not? 0.00
What are the benefits of coroutines? +1.28
C++11 predefined macro -2.45
Storing different vertex attributes in different VBO's 0.00
C++ polymorphism without pointers +0.73
How is the right way to do that in OpenGL 3.x? +1.91
Using boost::bind to create a function object binding a auto-releas... 0.00
XML library optimized for big XML with memory constraints +0.91
Pass a class member function as a function parameter 0.00
OpenGL Texturing mesh FrontSide and BackSide 0.00
Why is my union's size bigger than I expected? -0.53
GLUT and C++ Classes 0.00
Binding modifiable rvalue reference to modifiable lvalue +1.87
Affect depth, or stencil buffer from inside fragment shader? 0.00
glutTimerFunc problem 0.00
OpenGL ES 2.0 - Can't find Attribute in Vertex Shader 0.00
Boost: how deal time dependent thread operations? +1.80
Semantic OpenGL extension support 0.00
WebGL - How to pass unsigned byte vertex attribute colour values? +0.39
Strange table error in Lua -2.17
Left-handed calculations in OpenGL +0.38
DirectX versus OpenGL Game Development +1.52
Some confusions in C++ Templates, Please help +1.99
C++ Static function duplication -1.55
How to efficiently initialize texture with zeroes? +0.40
Should I use EXT methods/constants in OpenGL <2.0 0.00
Quick sort in compiltion time using C++11 variadic template -0.58
Is there a range class in C++11 for use with range based for loops? +1.32
lua : will memory still using if the image create as local? 0.00
allegro library 4.4 korean broken 0.00
Should OpenGL textures be dynamically loaded and unloaded -0.09
C-style initialization lists in C++, structs, and class constructors -0.22
C++11 overload of `M operator+(M&&,M&&)` -0.60
Moving from fixed-pipeline to modern OpenGL 0.00