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Answers and rating deltas for
Optimize OpenGL 2D rendering by using depth buffer to discard overlapping pixels?
| Author | Votes | Δ |
|---|---|---|
| Luca | 0 | +0.77 |
| Nicol Bolas | 0 | -0.77 |
Last visited: Sep 14, 2014, 5:07:29 AM