StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 2 3 ... 106
Title Δ
c++ Container that preserve insertion order +1.04
C++20 P0784R7 Non-transient allocation too brittle vs. P1004R2 cons... 0.00
Why did STL made a(nother) distinction between a std::array and a s... 0.00
How do Swapchain minImageCount and VK_PRESENT_MODE_IMMEDIATE_KHR re... 0.00
Does a range convert to bool via emtpy() member function when used... 0.00
Geometry shader and Draw calls 0.00
Is it possible to rebind the std::bind to another function with add... +1.22
Oculus Rift / Vulkan : Write to swapchain with a compute shader 0.00
how forward iterator are used as multi-pass algorithm 0.00
Why introduce `std::launder` rather than have the compiler take car... 0.00
Why does using placement new on reference types give me a segmentat... +1.07
Why do we need primitive assembly after vextex post processing? 0.00
what do vulkan memory semantic flags like gl_SemanticsRelaxed, gl_S... 0.00
Is it possible to allocate host memory by overriding PFN_vkAllocati... 0.00
How to use C++ 20 range views with a user defined type 0.00
Is Clang or GCC correct in rejecting/accepting this CTAD code? 0.00
Why do we need the highlighted sentence below in [dcl.init]/(6.2)? +1.93
Push 2 (or more) VBOs to a single Opengl's vertex-attribute &qu... 0.00
Can coroutine return std::future? (unable to find the promise type... 0.00
Why std::ranges::view_interface using CRTP 0.00
Request the most recent version of OpenGL context +0.21
default equality operator C++20 0.00
How to write concepts that make use of ADL 0.00
Any way to obtain percentage coverage of fragment (pixel) by primit... 0.00
What is a "prospective destructor" in C++20? 0.00
memory_order_relaxed and visibility +1.22
Why does Visual Studio compile this function correctly without opti... +0.20
glActiveTexture or glActiveTextureARB? 0.00
texture with internal format GL_RGBA8 turns up in fragment shader a... 0.00
Understanding std::pmr::new_delete_resource +0.70
OpenGL trim/inline contour of stencil 0.00
What is the c++ std library implementer's concern to warn the u... 0.00
Should shader programs be shared in OpenGL 0.00
What does C++ if-Statement with double parantheses do? 0.00
Why is integer overflow undefined behavior only for signed integers... 0.00
glGetAttribLocation returns not found 0.00
C++ Why base class/struct constructor can't have more than one... +0.21
Get offset alignment for a uniform buffer on a given device -0.91
Does shallow copy call member objects' constructors? +0.21
Why can this derived class be constructed with `{}` and not with `(... 0.00
Concurrent use of VkSamplers? 0.00
Why does std::literals operators not automatically export when incl... 0.00
Why is a virtual function in a derived class also virtual? +0.88
How to Use Vulkan SPIR-V Data Formats in GLSL 0.00
3 vs 2 VkSwapchain images? 0.00
How to use a vulkan sampler with unnormalized texture-coordinates?... 0.00
Pass a templated function as argument to another function +0.54
How to detect which swapchain is out of date? -0.29
Using SPIRV-Reflect, how do I know that two descriptor bindings fro... 0.00
It seems the current standard draft cannot interpret why two struct... -3.12