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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 2 3 4 ... 106
Title Δ
In C++20, how do I write a contiguous iterator? -1.23
Vulkan calculation of Barycentric coordinates? Is area function 2D... 0.00
Concise way to specify I do not care about a template argument of m... +0.57
Homogeneous coordinates and perspective-correctness? +0.83
OpenGL - Render to single channel texture? -0.29
How would I set sampler2D uniforms in OpenGL in a SPIR-V Shader? 0.00
What is the purpose of the maximum number of sets in a Vulkan descr... 0.00
Is there any reason, apart from backward compatibility, for which C... +0.64
Incrementing a volatile in C++20 with operations on volatile being... +0.55
std::bitset<N> implementation causes size overheard 0.00
C++ - std::initializer_list vs std::span -0.81
How to use C++20 concepts to check some constraints in the template... -0.57
How to instance draw with different transformations for multiple ob... 0.00
Why can the same expression be returned either by copy or by refere... 0.00
Do std library `emplace` functions make use of `std::in_place` tag 0.00
Is it possible to synchronize an automatic layout transition with a... 0.00
What is the relationship with index in glBindBufferBase() and strea... 0.00
Why program is terminated if neither calls std::thread::detach nor... +1.09
A opengl texture transparent hack 0.00
Vulkan sampler doens't show correct border color 0.00
using vkEnumerateInstanceVersion to get exact Vulkan API version 0.00
Using fences to clean-up command buffers and synchronizing swap cha... +0.21
How do you create one buffer to store multiple textures of differen... 0.00
How to convert uint64_t to sampler2D? 0.00
Rendering and testing, does the driver matter? +0.21
What could be blocking glGetTexImage in Unreal Engine? 0.00
Manually performing layout transitions of render pass attachments 0.00
vkCmdPipelineBarrier(): Image barrier 0x0x7fff9c1cdaf0 newLayout=VK... 0.00
Dispatch same compute shader multiple times 0.00
std::optional as a template parameter for std::atomic 0.00
How can I have a uniform buffer array of chars or shorts? 0.00
Vulkan: Can't find info on a particular usecase, regarding pres... 0.00
What's the behaviour of rendering a line on the exact coordinat... 0.00
Vulkan spec clarification regarding subpass dependency 0.00
C++ import-keyword, module-keyword and, export-keyword 0.00
How to suballocate buffers in Vulkan 0.00
Incompatible function prototypes between glew.h and glext.h 0.00
Why is OpenGL immediate mode faster than core? 0.00
What are the trade-offs between "separating module interface/i... 0.00
MSVC: C++20 modules that import each other fail to compile 0.00
How to properly clean Vulkan objects? 0.00
Vulkan - How to efficiently copy data to CPU *and* wait for it 0.00
Vulkan semaphores across queue families? 0.00
How should Staging Buffer be used performance-wise properly? +0.21
Does C++20 change how customization points should be written? 0.00
What is more efficient? vector.assign vs vector.erase 0.00
Perfomance depending on index type 0.00
Why should someone create a default move constructor but delete the... 0.00
Is there any difference in OpenGL between creating Index Buffers wi... +1.59
Vulkan: Sync of UniformBuffer and StoreBuffer 0.00