StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 2 3 4 5 6 ... 106
Title Δ
Exporting Concept From Module 0.00
Always run a particular file, one that isn't the current file i... 0.00
Why is glUseProgram called every frame with glUniform? -1.51
Making python generator via c++20 coroutines 0.00
Does swap buffer with vsynch guarantee synchronization? 0.00
Does clang++ 12 support C++20 std::construct_at? 0.00
[[maybe_unused]] on label defined but not used 0.00
Where to find Vulkan C++ specification? 0.00
What does it mean that Apple doesn't support OpenGL? 0.00
Slow rendering after large transfer from GPU to RAM? 0.00
Deferred render vs forward render + early-z 0.00
How does std::optional construct std::variant in place from initial... 0.00
What is the reason for std::memcpy not being constexpr even in C++20? +1.13
Does the C++ Standard specify that every thread has its own stack? +1.28
What are the key differences between a generic lambda, a template f... +2.13
Why is GL_MAX_ARRAY_TEXTURE_LAYERS much smaller than GL_MAX_TEXTURE... 0.00
In-place string compression problem using C++ -0.42
Is OpenGL implementation completely different on different platforms? 0.00
If context is specific platform, how does OpenGL read it? 0.00
Vertex buffer binding index and uniform buffer binding points? 0.00
Why std::string seem to do something that std::is_convertible says... +0.79
Vulkan: weird performance of uniform buffer 0.00
The issue about the exception which occurs with return statement 0.00
Is it possible to have a "named constructor" return a pri... 0.00
Is calling glFinish necessary when synchronizing resources between... 0.00
Does the same trivially-copyable limitation that applies to `memcpy... +0.21
Is pointer difference between two arrays defined on specific implem... -0.36
Retrieve the length of variable argument list +0.19
MSAA and vertex interpolation cause out-of-range values 0.00
Black Magic using Initializer_list and pack expansion 0.00
Can I make Lua-only games? +0.19
Difference between Ranges algorithms and std algorithms 0.00
Why std::future is different returned from std::packaged_task and s... +1.02
C++ Modules: do included 3rd party files still pull in normal heade... -1.48
Flexibility of C++'s constexpr if statements +1.09
Is it OK NOT to do glDeleteBuffers and other OpenGL (3.3) cleanups? -0.78
What is the relationship between the end of object's lifetime a... 0.00
Compiler cannot deduce type of template function? +0.55
How to draw from a Multisampled buffer to default frame buffer 0.00
Lua 5.3 overriding the ~ (__bnot) operator for integer values using... 0.00
Can an SSBO binding point index be any value? 0.00
What does initial value mean in OpenGL's doc? 0.00
In modern OpenGL, how do I avoid overwriting data in FBO colour att... 0.00
GL_CURRENT_VERTEX_ATTRIB - doc clarification 0.00
In what situation do I have to use a std::function? -1.75
The reason for gl_FragColor's removal 0.00
Does typename have to be specified inside template? 0.00
C++ Object Copy +0.60
Preventing redefinition issue in case of separating the declaration... 0.00
reinterpret_cast - An expression of integral, enumeration, pointer,... 0.00