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Rating Stats for

Luca

Rating
1491.92 (4,379,312th)
Reputation
8,041 (19,595th)
Page: 1 2 3 ... 5
Title Δ
Overcoming 32-bit limitations, when using a System.Drawing.Graphics... 0.00
OpenGL uniform variables persistance +1.55
Why is Gl.Ortho() throwing an exception and how do I fix it? 0.00
C# Opengl Hook Swapbuffer to add interpolate frame 0.00
Is using multiple shaders for the same stage still a bad idea? 0.00
AccessViolationException in Gl.DrawArrays 0.00
Set OpenGL sample position 0.00
EGL not swapping on Raspberry VideoCore IV 0.00
Attempting to convert C++ into C# with interop -0.77
Loading OpenGL > 1.1 functions Windows -1.79
OpenGL Shapes not appearing in ViewPort 0.00
Recording FPS values on games +0.01
When using IBO/EBO, program only works when I call glBindBuffer to... -1.65
glViewport size not changing 0.00
GLSL UV (vec2) coords Optimised-out +0.50
OpenGL display lists (deprecated but supported) how to tell if supp... -1.09
.NET Regex - Specific String containing a changing number -1.38
Is the openGL implementation operating-system specific? -1.89
How do I call openGL from C#? 0.00
Cube mapping in OpenGL 0.00
SetWindowsHookEx and clicking minimize/maximize/close buttons on fo... 0.00
Is glEnable kept when switching FBO? 0.00
Trouble understanding GPU disassembly 0.00
glXMakeCurrent give me Bad Match -1.54
gl_lines and gl_clear in QGLWidget -0.52
Draw line from text input in SharpGL 0.00
OpenGL: Single vertex attribute for multiple vertices? -0.55
Setting up projection, model, and view transformations for vertex s... -0.49
How do you read a NASA .hgt file in C#? 0.00
Wide lines in geometry shader behaves oddly 0.00
opengl texture filtering low quality +0.39
Replacing a VBO in an existing VAO 0.00
Optimize OpenGL 2D rendering by using depth buffer to discard overl... +0.77
What kind of blurs can be implemented in pixel shaders? -0.02
Opengl ES texture doesn't drawing correct 0.00
Uniform versus attributes in GLSL ES 0.00
How can I map multiple images on the sphere with C++/OpenGL? +0.50
C# Union Structure Marshalling 0.00
Is using "Key" design pattern in shader class possible? 0.00
How to write values outside of [0, 1] to gl_FragData -0.56
OpenGL - PBuffer render to Texture -1.56
Why is XML good for data files? +1.00
How can I control the state of Windows in .net? +0.51
Deprecated OpenGL functions still used in shader-oriented applicati... -0.76
I can't set Line Width to 1 pixel in OpenGL +0.02
semaphore implementation for counting no. of instances currently ru... +0.51
Correctly transforming a surface normal -1.58
Lists of deprecated enums in Modern Opengl? 0.00
glsl fragmentshader render objectID -1.18
C : printf changes course of program 0.00