StackRating
An Elo-based rating system for Stack Overflow
Answers and rating deltas for
OpenGL/GLSL varying vectors: How to avoid starburst around vertices?
Author | Votes | Δ |
---|---|---|
Nicol Bolas | 4 | +1.40 |
Chris Dodd | 1 | -1.40 |
Last visited: Sep 14, 2014, 5:07:29 AM