StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Answers and rating deltas for

OpenGL/GLSL varying vectors: How to avoid starburst around vertices?

Author Votes Δ
Nicol Bolas 4 +1.40
Chris Dodd 1 -1.40
Last visited: Sep 14, 2014, 5:07:29 AM