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Rating Stats for

a.lasram

Rating
1481.94 (4,488,687th)
Reputation
3,388 (49,805th)
Page: 1 2 3
Title Δ
Initialize std::array with make_shared 0.00
CUDA How to transfer and modify objects on device 0.00
Calling VS12 std::transform? -0.10
opengl GLFW application bad performance in debug mode 0.00
glsl vectorized data multiply 0.00
Closest match algorithm for strings/sentences not working? 0.00
Sun shader not working 0.00
fatal error gl.h included before glew.h +0.53
OpenGL teapot not drawing correctly. What am I doing wrong? 0.00
Specular highlights depend on camera distance -0.48
Store variadic template args and use them in another class 0.00
OpenGL Texture Speed up - View Dependent Textures -0.49
What and why about GLSL textureGrad 0.00
Java OpenGL 3.x - Apply Square Texture to Circle Model 0.00
Calculating the Up-vector for glmLookAt? 0.00
Draw cylinder in shader based opengl 0.00
Stack-based virtual machine function call/return implementation iss... +0.03
Draw arbitrary plane from plane equation, OpenGL +0.03
OpenGL custom rendering pipeline: Perspective matrix 0.00
Partial specialization of class template for a type that appears in... -0.08
How cudaMalloc is internally implemented under Ubuntu Linux? 0.00
From where does the program allocates memory +1.18
C++ Class Method Inheritance +0.19
CUDA- using thread's index to access array elements more than one t... 0.00
Automatically generating UV coordinates algorithms -1.84
Get the vertex_id variable in a NVIDIA CG vertex shader to create I... 0.00
Timer Function in glut 0.00
Do complex thread index calculations have an impact on the performa... +4.29
high performance prefix sum / scan function in CUDA, looking for th... +4.47
Reversing a string recursively using only a reference parameter -3.19
How can I create a C++ basic type that self-initializes? -1.92
CUDA template kernel wrapper 0.00
Optimal Data Size To Overlap Kernel Execution and Data Transfer in... 0.00
How to approach game level switching 0.00
Unknown member function inside union 0.00
Trilinear interpolation in HOG 0.00
How to quantize surface normals +0.36
Depth buffering and polygon filling in Java +4.23
Bitmap storage / memory representation for N-bit RGB bitmaps 0.00
How can I create a UV map of my arm? 0.00
Will throwing an exception for bad pointer access ever be standard... -1.51
How to have your own Node structure in a forward_list in C++? 0.00
The current vertex declaration does not include all the elements re... 0.00
Why Segmentation fault (core dumped)? +4.55
Proof: Pythagorean Triple algorithm is faster by Euclid's Formula? +4.36
Programmatically remove Apple Screen Capture Shadow borders -0.05
How logical scene graph and spatial data structure works together? 0.00
Idea advice: Creating interactive, 3D dot density maps +4.43
Bilinear Interpolation image resizing marks & 'splotches' 0.00
conversion structured list c++ passing a list from a class to another 0.00