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Bahbar

Rating
1530.67 (17,954th)
Reputation
16,286 (8,581st)
Page: 1 2 3 4 5 6 ... 7
Title Δ
What am I doing wrong that I can't render an image/texture properly... -0.48
efficient sprite rendering opengl es 2.0 +0.77
How to get Screen coordinates from a 3D Point? Opengl +0.45
Problems rotating a sprite using drawtexture (OpenGl ES Android) +0.46
Graphics: .obj files and materials/textures 0.00
Understanding the behavior of IDirect3DDevice9::Present when it blo... 0.00
How to 'bind' a element buffer array to vertex array object using d... 0.00
OpenGL: How to undo scaling? -0.53
OpenGL CubeMap Texture Dimensions +0.45
OpenGL: Set position instead of translating? 0.00
Can someone explain how this code transforms something from per ver... +1.36
Pre Z buffer pass with OpenGL? -0.84
OpenGL repeating texture causes anomalies when rotated -0.04
Drawing a cube with GlDrawElements()? -0.30
is VertexAttribPointer needed after each BindBuffer? +0.44
Visual Studio ::: Did you ever use Memory Window to debug? -0.03
OpenGL - ortho Projection matrix, glViewport +0.46
Peculiar behavior in OpenGL concerning Vertex Shaders and input ver... 0.00
Powershell Hotkey to Erase Current Line? 0.00
OpenGL - Using texture's alpha channel AND a "global" opa... -0.04
How OpenGL handles the texture border when using GL_REPEAT? +1.87
Multiple textures in GLSL - only one works -0.54
How to outdent a block with emacs? +0.46
What do I need to do to get this OpenGL superbible vertex shader to... -0.05
new to OpenGLes, a few questions -1.46
OpenGL: Is it acceptable to work with textures like 2500*2500 pixels? -2.11
Should glVertexPointer contain distinct vertices, or all vertices? 0.00
Render to FBO not working, gDEBugger says otherwise 0.00
Can anyone decipher why this OpenGL Hello World draws a black window? +0.42
Assembler question: dereference eax when it contains 0 -1.47
Antialiasing an entire scene after resterization 0.00
How can I improve the "smoothness" of a 2D side-scrolling... -0.28
Where points OpenGL z-axis? -1.01
Crash at Clearrendertargetview 0.00
Sharing the GPU between OpenCL capable programs -0.30
HUGE framerate difference between release/debug builds -1.62
How to check for mip-map availability in OpenGL? -0.20
Figure out texture coordinate from 4 others? 0.00
OpenGL Vertex Buffer Object code giving bad output -0.52
Memory Size Allocation on GPU - opengl texture loading question 0.00
Per-component alpha-channels with OpenGL? -1.99
What is the correct behavior when both a 1D and a 2D texture are bo... +0.44
Visualize the depth buffer -0.07
How do I get the current color of a fragment? -0.95
OpenGL texture not showing up on some computers, problem with auxDI... 0.00
png image blurry when loaded onto texture -0.64
Which OpenGL functions are not GPU-accelerated? +0.44
Fragment Shader Eye-Space unscaled depth coordinate 0.00
HLSL - How can I set sampler Min/Mag/Mip filters to disable all fil... +1.10
3 index buffers +0.44