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warrenm

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1583.62 (2,712th)
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Title Δ
How do you specify a Metal texture format that's compatible wit... 0.00
How To Set Up Byte Alignment From a MTLBuffer to a 2D MTLTexture? 0.00
Metal offscreen rendering 0.00
Pass an array within uniforms struct to Metal shader 0.00
How do I correctly render a texture in a quad in Metal? 0.00
MSL - How to specify uniform array parameters in Metal shader? -0.12
Generating random data using Metal Performance Shaders 0.00
IOS Metal Fragment shader file compilation 0.00
Metal in-place operation for `MTLComputeCommandEncoder ` on iOS 0.00
Use a remote image for MTKTextureLoader 0.00
How to work with semitransparent textures in SceneKit? 0.00
CAMetalLayer nextDrawable returning nil because allocation failed 0.00
What is the correct usage of sampler lod_options (MSL) in Metal sha... 0.00
Declare Metal support requirement for MacOS application 0.00
Illegal vector component name "x" (metal) 0.00
Weird case with MemoryLayout using a struct protocol, different siz... 0.00
SCNProgram Vertex Shader – retrieve node clip space coordinate 0.00
When to use multiple MTLRenderCommandEncoders to perform my Metal r... +2.18
How can I calculate the mean and variance value of an image with 16... -0.12
Are SIMD groups supported in Metal on iOS? 0.00
If Metal origin is upper left corner, why does this image show it o... 0.00
Update the index buffer each frame when rending using Metal in iOS 0.00
MTKView always render the background color to red 0.00
Metal Tessellation on subdivided quad 0.00
Save ARFaceGeometry to OBJ file 0.00
Synchronize GPU to CPU Metal iOS 0.00
Which are the right Matrix Values to use in a metal shader passed b... 0.00
iOS Metal: Jaggies Anit-aliasing 0.00
Very slow framerate with AVFoundation and Metal in MacOS 0.00
Metal shader language: Why their is difference in result of similar... 0.00
Write pixel data to certain mipmap level of texture2d 0.00
In which cases is it necessary to use MTLStoreActionStoreAndMultisa... 0.00
CAMetalLayer is only available on iOS 13.0 -0.62
what the purpose of declaring a variable with "const constant&... 0.00
Can we use MTLRenderPipelineState & MTLDepthStencilState in mul... 0.00
Converting shadertoy to Metal (cube mapping ?) 0.00
why sending RGBA data in a BGRA pipelineDescriptor work? 0.00
Turn off framerate on metal api for ios +0.38
MPSImageHistogramEqualization throws assertion that offset must be... 0.00
how to use MTKTextureLoader newTextureWithContentsOfURL to retrieve... 0.00
How to get programmatically the maximum texture size (width and hei... 0.00
Convert screen coordinates to Metal's Normalized Device Coordin... 0.00
Swift Metal Shader Issue 0.00
Compute Kernel Metal - How to retrieve results and debug? 0.00
Metal instance rendering – a few questions 0.00
When to use setVertexBytes/setVertexBuffer when dealing with small... 0.00
MTLCreateSystemDefaultDevice returning nil on iOS 13 Simulator 0.00
IOS Metal Stencil Buffer project crashes when Metal Validation Enab... 0.00
Is it possible to run Metal code on two or more GPUs at the same ti... 0.00
Why is the triangle being rendered with rough edges and not smooth... 0.00