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warrenm

Rating
1583.62 (2,712th)
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22,188 (5,952nd)
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Title Δ
How to only target newer iOS devices? 0.00
Choosing between buffers in a Metal shader +1.48
Metal hello 2D triangle example is not 2D but why? 0.00
Are the Metal command line tools available without Xcode? +0.44
Fixing a syntax error and rendering not showing with RayWenderlich... 0.00
MTLTexture with r32Float pixel format to bitmap 0.00
id<> required for MTLDevice class +0.38
Can you change the bounds of a Sampler in a Metal Shader? 0.00
Explaining the different types in Metal and SIMD +2.09
Get scale, translation and rotation from CATransform3D +0.39
Sample Count In Metal 0.00
Blend Mode in Metal 0.00
Metal device not found/Error in declaring network when initializing... 0.00
SKRenderer -- the mystery class 0.00
GLSL gl_FragDepth equivalent in Metal shaders 0.00
Repitition of texture on pan gesture in Metal Shading Language 0.00
Swift MetalKit unknknown return type MTKMesh.newMeshes +1.96
MTLBuffer allocation + CPU/GPU synchronisation +0.42
Correct was to pass array from Metal Kernel function to local funct... 0.00
Metal makeComputeCommandEncoder assertion failure 0.00
In a Metal Texture Set, what is meant by Metal 1v2, 2v2, ... 4v1? 0.00
Is there a Metal library function to create a simd rotation matrix? 0.00
MTKTextureLoader saturates image 0.00
PBR rendering in Apple Metal 0.00
Detecting if a MTLTexture is blank +0.42
How to load 16-bit images into Metal textures? 0.00
Connection between [[stage_in]], MTLVertexDescriptor and MTKMesh 0.00
Triple buffering without buffers? 0.00
transparency issues with repeated stamping of textures on an MTKView 0.00
Mipmap sampler in Metal compute kernel (not vertex or fragment shad... 0.00
XCode Metal template: Where is VertexAttribute.position defined? 0.00
Does semaphore use in triple buffering example block the main thread? 0.00
How to convert bgra8Unorm iOS-Metal texture to rgba8Unorm texture? 0.00
Apple's deferred rendering example does not run on Metal 2 due... 0.00
Do I have to specify a depth texture in Metal or is one automatical... 0.00
Passing textures with UInt8 component type to Metal compute shader 0.00
Rotate MTLTexture 0.00
Metal file as part of an iOS framework 0.00
MPSCopyAllocator can't initialize 0.00
How does this code find the memory aligned size of a Struct in swif... 0.00
Memory leak when I use custom compute shaders in Metal 0.00
How to pick the right Metal Device for GPU processing on a Mac Pro 0.00
Setting up Metal in Swift 3 on an iPhone 6s 0.00
iOS Metal: casting half4 variable to float4 type -0.60
Capture Metal MTKView as Movie in realtime? 0.00
Enabling blending makes renderPipelineState fail to build in MetalK... 0.00
How to pass texture buffer data to Shader with Metal? 0.00
Metal api - GPU FPS is 0 0.00
How to solve Insufficient Permission (to submit GPU work from backg... 0.00
Metal Shading Language - FragCoord equivalent? 0.00