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warrenm

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1583.62 (2,712th)
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22,188 (5,952nd)
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Title Δ
Cast variable to use as index (Metal Shading language) 0.00
Cannot load default library in Metal using Swift 0.00
Multiple lights points on single 3d model with different colours of... 0.00
in-place processing of a Metal texture 0.00
Downsize very large image to MTLTexture 0.00
Update contents of MTLBuffer in Metal 0.00
Can dispatch overhead be more expensive than an actual thread work? 0.00
How to crop/resize texture array in Metal +0.41
Metal - How to present drawable from scheduled handler callback 0.00
Load a remote image using MTKTextureLoader 0.00
Init a Metal texture with the type of 3D 0.00
Synchronize uniform buffer updates in Metal 0.00
Explicitly Release Metal Texture 0.00
Which iOS devices don't support ASTC texture compression? +1.48
How to enable "-fnative-double"? 0.00
Can I run an algorithm on the GPU using Metal? +0.41
Pixel Coordinates, Texture Coordinates and gid within Kernel 0.00
Filling Float buffer in Metal 0.00
Solving odd behavior re: glsl/metal shader. (unintentional coordina... 0.00
Metal Texture Formats 0.00
Is there a workflow for using an HDR image for an irradiance map? 0.00
Metal on macOS: Visibility testing behaving incorrectly +2.24
Crop and scale MTLTexture 0.00
Why are there two brackets [ in the c++ vertex functions? +1.33
Multithreading with Metal 0.00
What is the proper method to use the results of one compute shader... 0.00
Retrieving Results from Kernel 0.00
updating to iOS 10.1.1 broke my game 0.00
I have MDLAsset created from an SCNScene. How do I extract MDLMeshs... +0.41
Rotation, Translation and Default Camera Location 0.00
How to chain filters in Metal for iOS? 0.00
What is the right approach to creating an UberShader using function... +2.19
Drawing set of vectors using Metal 0.00
Scenekit SCNShadable texture2D not working 0.00
In Swift Is it possible to "swizzle" fields of a vector a... 0.00
Using GPU for pixel format conversions? -0.09
Allocating memory for data used by MTLBuffer in iOS Metal 0.00
Metal - Threads and ThreadGroups +0.43
Metal - buffer as global variable 0.00
Convert GLSL functions to Metal 0.00
iOS Metal Performance Shaders Image Upsample 0.00
Converting float3[] from GLSL to Metal 0.00
Indexed drawing with metal 0.00
Math differences between GLSL and Metal 0.00
Is there a way to programmatically get limitations of a particular... 0.00
Metal - `include` or `import` function +0.27
GLSL - `out` in the argument 0.00
MetalKit - Drawable.texture assertion error 0.00
How to Speed Up Metal Code for iOS/Mac OS 0.00
multiple kernel calls in for loop 0.00