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Ivan Aksamentov - Drop

Rating
1531.30 (17,425th)
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10,648 (14,177th)
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Title Δ
Eclipse CDT unresolved atomic types 0.00
C++ DirectX Movement 0.00
can't create stl containers of type AABB tree in CGAL 0.00
Cannot get open GL to run on Dev ++ 0.00
Is there any memory leak in this case? +1.20
Vector subscript out of range when trying to load Obj files in Dire... 0.00
Find out DirectX Version 0.00
How to make my application load the right d3d9* dll +1.84
Can one Constant Buffer be used for many Objects? -0.92
DirectX SDK / VS2013 SDK setup -0.04
I have non-const ID3D11ShaderResourceView*, and the DirectX functio... -0.23
C++ File - MS Visual Studio 0.00
Eclipse CDT crashing when trying to index header files 0.00
How many cores in my GPU? 0.00
DirectX 11: How to outline a bounding box? -0.04
Nested Template Issue C++ -0.74
Creating a array of pointers to arrays of class T +1.48
C++ Implement subclasses that extends subInterfaces without overrid... -0.29
C++ class function to get/set multiple members -0.63
Compiling c++0x for AVR 0.00
Ensuring a call method at compile time +1.90
Start a external program at pre-start in Visual Studio +1.05
VS aborts when printing string array element - c++ +0.47
three random numbers which are not equal to each other? -0.47
C++ member function of class template not recognized 0.00
Using tree Command in C++ on C:// -0.47
Programatically determining if I need to use a hardware rasterizer +0.52
How to generate shader debug information (pdb) in VS2012 0.00
Determine size of compiled shader in memory -0.51
cast away const/volatile from a pointer or reference -1.71
How do I build Boost 1.55 with Visual Studio 2013 CTP November 2013 0.00
Shader reflection : variable name? -0.02
Portability for Binary File in C++? -1.04
How to get the address of a static const property? +0.29
Directx 10: Updating Vertex Buffer With CopySubresourceRegion 0.00
c++ reading (.cso) compiled shader object returning \0 0.00
how to launch dx app using createProcess() 0.00
any simple and fast call back mechanism? -0.74
Buffer drawing in OpenGL 0.00
find out which polygon were front facing (drawn) after the rasteriz... 0.00
Device-located array of pixels (from C++ AMP) to a window using D3D... 0.00
OpenGL / GLSL - Using buffer objects for uniform array values 0.00
How to use instancing offsets 0.00
Moving from Visual Studio Express to Netbeans. #include <dwmapi.... 0.00
How to draw D3DXFont using D3DXSprite in DirectX 9 as fast as possi... 0.00
OpenGL issue with x64 configuration under visual studio 2010 &... 0.00
Creating a window larger than the desktop size 0.00
How to draw line and font without D3DX9 in DirectX 9? +0.47
Proper way to specify indices in Direct3D 0.00
Debugging DirectX on VS2013 - Drawing Call not appearing, But Verte... 0.00