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Ivan Aksamentov - Drop

Rating
1531.30 (17,425th)
Reputation
10,648 (14,177th)
Page: 1 2 3 4 5 6 7
Title Δ
New way of directx coding +0.47
Image load store equivalent in OpenGL 3 0.00
Boost compiler error? -0.89
DirectXCollision - any way of getting more information about inters... 0.00
Shader code optimization 0.00
It's a good idea to use boost::program_options to parse a text file? -0.42
Assigning hex value of short to short -0.50
Display an int variable in a MessageBox +1.12
Override-equivalent signatures in Java, why are compile-time errors... +0.08
Rotate single object in DirectX9 0.00
C++ Sorting characters rather than entire strings +0.47
DirectX10: apply an effect to a texture 0.00
DirectX SDK vs Windows SDK: which one to use? +0.46
textures vanishing in opengl -0.03
How to detect unseen triangles on screen 0.00
Render a Projection of specific size and position onto another 0.00
My matrix multiplication is not working how i expect 0.00
Rendering two smaller textures onto a bigger texture +1.56
Windows 7 + Visual Studio 2012 Game development 0.00
Combine shaders with directx 11 0.00
c++ Using overloaded constructor on object composition -0.78
Discerne between draw time and swap wait 0.00
Visual Studio Express 2012 debug mode doesn't work 0.00
Sharing texture between DirectX 11 and DirectX 10 0.00
C++ insert element inside list of struct -0.04
First Chance Exception 0.00
Non-interleaved vertex buffers DirectX11 +1.24
How to do picking in 2D opengl? -0.03
error in type conversion in operator overloading -1.01
C++ switch statement won't work +1.27
why the sphere texture map can not actually match +0.47
Expression: _BLOCK_TYPE_IS_VALID(pHead->nBlockUse) Error +2.02
Static const template member initialization fails with MSVC +0.40
Loading an image with FreeImage +1.26
Error in strtok split using c++ -0.55
expected declaration specifier error +0.04
Using double-buffering with SlimDX -0.22
Good resource on tessellation subdivison pattern 0.00
16 byte alligment issue -0.13
I get a lot of macro redefinition when using Directx 10 0.00
Why numeric arrays don't end with a '\0' or null character? -3.87
Skeletal animation of DirectX files in OpenGL +3.81
Boost thread c2064 error when trying to compile 0.00
DirectX 11 Vertices Coordinates 0.00
how to use function as literal string in C or C++ macro +0.67
C++ : One way jump to functions... any alternative? -2.55
DirectX using multiple Render Targets as input to each other 0.00
Create C++ Apps in Microsoft Visual Studio 2012 for Windows 8 0.00
Minimum amount of change c++ +4.72
Storing a function pointer as a member within a class +3.68