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Stringer

Rating
1505.85 (125,416th)
Reputation
9,389 (16,408th)
Page: 1 2 3 4
Title Δ
Different size of Buffers for Vertex and Texture Coordinates? -0.01
F# Literal Attribute not working -0.53
What is the best pratice to render sprites in DirectX 11? 0.00
kernel function parameter as const +0.21
pure functional using F# +0.96
Can we have a computer with just registers as memory? +0.14
Difference between Seq and Array for array value +0.64
Why are these UV mapping coordinates represented in 0-1 and pixels?... 0.00
Pattern matching on the beginning of a string in f# -1.50
F# lazy eval from stream reader? -1.42
Avoiding glBindTexture() calls? +0.25
What is the benefit of using triangle-strip and triangle-fan in ren... +0.70
Projecting a 3D point to 2D screen space using a perspective camera... 0.00
Does CUDA support recursion? +1.42
Any way to collapse value/function definitions (F#) in Visual Studi... -1.23
In a GLSL fragment shader, how to access to texel at a specific mip... +0.50
F#: Mutually recursive functions +2.25
Why is in F# a dummy symbol literal needed between pipe and when? -1.41
Primitive thickness - DX10 0.00
HLSL: Using arrays inside a struct 0.00
direct3D 10 & 11 0.00
Basic DirectX11 problem, code crashes as soon as I begin drawing an... +0.50
If I have an array of vertices, how can I sort them in a fashion th... 0.00
Tesla double precision +3.84
Total/texture accessible memory by DirectX/Cuda/OpenGL +0.07
Reason for application using OpenGL accumulation buffer not looking... -4.13
How to define functions in OpenCL? 0.00
Is there an available implementation of OpenCL supporting the fp16... 0.00
F#: Quotation with type definition? 0.00
Can DirectCompute really be used on a DX10.1 GPU? +4.20
OpenCL code that compiles on linux, doesn't compile on windows -4.05
Call multiple times get_global_id() vs save the result in the local... 0.00
Is possible to span an OpenCL kernel to run concurrently on CPU and... -0.00
Tuning OpenGL performance for geometry throughput -2.08
How to tell whether an OpenGL context is hardware accelerated? -0.14
Work-items, Work-groups and Command Queues organization and memory... 0.00
F# Exception Handling for part of function +1.67
D3D10 HLSL: How do I bind a texture to a global Texture2D via refle... 0.00
Setting a Texture in a shader's constant buffer in D3D10 0.00
Graphic autoscaling -3.18
How do you display something using directX 11 compute shader? 0.00
Techniques to prevent overdraw (OpenGL) -4.15
Serializing data types for use over a network in F# +3.96
OpenGL: Overlay one texture over another and suppress white backgro... 0.00
OpenCL for commercial apps, byte code? +0.17
GPU Emulator for CUDA programming without the hardware +3.76
Where can I find some in-depth DirectX 11 tutorials? -0.22
How to use symbols/punctuation characters in discriminated unions +0.94
Typed metaprogramming languages -2.66
What language is smart so that it could understand 'variable a = 0... +2.90