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Rating Stats for

Stringer

Rating
1505.85 (125,416th)
Reputation
9,389 (16,408th)
Page: 1 2 3 4
Title Δ
Issues passing values to shader 0.00
F# compiler order of source files +5.11
Render environment in DirectX -4.19
How can I encode four unsigned bytes (0-255) to a float and back ag... 0.00
HLSL: Index to unaligned/packed floats 0.00
How to clip rendering in OpenGL (C++) +4.64
Does OpenCL allow concurrent writes to same memory address? 0.00
DirectX 9 HLSL vs. DirectX 10 HLSL: syntax the same? +4.58
Programming Concepts That Were "Automated" By Modern Lang... +1.21
Programming Concepts That Were "Automated" By Modern Lang... -1.03
F#: Recursive collect and filter over N-ary Tree +1.62
Financial applications on GPGPU -0.28
How to get a name of a variable coming into a function as a paramet... +4.39
Optimized 2D Tile Scrolling in OpenGL 0.00
Is there something better / faster / cooler than Open GL? -0.39
F# how to write an empty statement +5.41
How to get a flat, non-interpolated color when using vertex shaders 0.00
When do you put double semicolons in F#? -0.51
What is a good project to learn OpenCL? 0.00
Determining line orientation using vertex shaders 0.00
How can I successfully perform hidden line removal after pass throu... -3.82
Game of life in F# with accelerator -2.94
What's the most trivial function that would benfit from being compu... -2.92
F#/JavaScript tool? -3.09
Debugger for OpenCL +0.21
Is there a DirectX equivalent to OpenGL's glLogicOp? +4.08
Can I use openCL in a application that I distribute to non developp... -1.93
Stack overflow in OCaml and F# but not in Haskell -0.89
Draw a antialiased line in a fast way +4.21
Direct3D Line thickness +4.20
Implementing API with replaceable backend implementation in .NET (F#) +4.65
Direct3D Sprite->SetTransform usage? +0.16
How to create a class to wrap GULT? -3.52
glPushName() and GL_TRIANGLE_STRIP 0.00
Drawing triangles with CUDA +4.35
Full screen rendering on widescreen monitors +2.35
Is it possible to push simple, parallel calculations to the GPU in... +1.01
Getting a typed array from a discriminate union of different types... -3.34
How to debug DirectX 11 Compute Shaders? -2.69
Is it possible to define different attributes for recursive classes... +4.27
What kind of cool graphics algorithms can I implement? -3.67
Bad behavior with Aero off in Vista 0.00
Alternative languages with MonoTouch -3.40
opengl texture lod bias adjusting via opengl function call? 0.00
negative color with glBlendFunc()? -3.18
glDrawElements flicker and crash +4.01
F#: always "unexpected 'when' keyword" -1.21
where are the official directx forums? -1.81
F# explicit match vs function syntax +4.32
Which reserved keyword in the F# language spec should be implemente... -2.73