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Rating Stats for

Andon M. Coleman

Rating
1555.69 (6,461st)
Reputation
36,534 (3,092nd)
Page: 1 ... 9 10 11 12 13 ... 20
Title Δ
glTexImage2D vs. gluBuild2DMipmaps 0.00
GLSL Shadows with Perlin Noise 0.00
OpenGL + Object-Orientation? +0.27
Perlin noise shader 0.00
Render efficent with only vertex shader +0.43
MacOS X: unexpected behavior of glGenFramebuffers() +1.06
Shadow mapping and depth values confusion 0.00
Android Open GL ES z-buffer not working on GL_POINTS(?) 0.00
How to correctly make a depth cubemap for shadow mapping? 0.00
OpenGL Where to put glVertexAttribPointer in an object orientated m... +0.43
How I can get the transparent color of one pixel in Opengl ES? 0.00
Reduce memory in android OpenGL camera +0.22
Understanding GL_SHADER_STORAGE_BLOCK binding 0.00
opengles texture unit behavior 0.00
glBindVertexBuffer vs glBindBuffer +0.42
Directx: Obj file parsing to Index Buffer 0.00
Render plane on a glClipPlane 0.00
What is the final parameter for this function good for? 0.00
Translating GLSL to C++ float / vec3? 0.00
OpenGL: Code 1282 on Tesselation Shader -0.57
Using methods of OpenGL with LWJGL 0.00
How to perform asynchronous off-screen queries? 0.00
Drawing pixel images with LWJGL 0.00
Passing attributes to OpenGL vertex shader acts strangely 0.00
what are passes and multiple shader passes and their private variab... 0.00
Why does adding multisampling to my app freeze the screen on the fi... 0.00
OpenGL draw opaque texture transparent 0.00
Fixing color rendering in openGL with glScalef 0.00
Calculating UV coordinates from desired texture size 0.00
Mapping between Compute Shaders and Cuda 0.00
There is a linkerror when I use opengl in Qt5, about gluOrtho2D 0.00
What's this =! operator? -0.12
gluPerspective not working -2.12
Recognize crashed graphics driver +2.25
Need to achieve synchronization using memory built-in functions in... 0.00
Disable GLSL compiler optimization 0.00
My Engine flickers when I try to render 2D and 3D 0.00
Multiple Cubes in one VBO 0.00
If you call glBufferData after already calling it on a buffer, is t... -0.32
Using OpenGL 4.3 in a C project 0.00
LWJGL Textures in VBO 0.00
Alternative to glFramebufferTexture for OpenGL3.1 0.00
Fragment shader always uses 1.0 for alpha channel +0.42
Why are these signed bytes being read as unsigned bytes with LWJGL? +2.27
JOGL is not rendering anything 0.00
Getting world position for deferred rendering light pass 0.00
Setting up OpenGL: Why am I getting these errors? Why is Visual Stu... 0.00
Are VertexArrayObjects used in practice? +1.91
OpenGL/C++ any way of moving an object in the direction the camera... 0.00
Caching OpenGL textures 0.00