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Rating Stats for

Andon M. Coleman

Rating
1555.69 (6,461st)
Reputation
36,534 (3,092nd)
Page: 1 ... 12 13 14 15 16 ... 20
Title Δ
Vertex Overlapping in OpenGL -0.01
WebGL fragment shader not branching correctly on if statement -0.04
Passing particle position(glm vec3s) vertices to vertex buffer obje... +0.45
Precision qualifier throws an error for OpenGL 3.0 under Mesa 9.2.1 -0.01
Not sure how to solve shader errors? 0.00
Draw pixel in C -1.80
LWJGL 2.9.0 GL20.glUniformMatrix4 causes random stuttering 0.00
Using layered rendering with default framebuffer 0.00
glTexImage2d and Null data -0.10
Can't get ids assigned to an attribute in OpenGL 0.00
Can't load GLSL shaders from binary on NVIDIA GRID GPU 0.00
OpenGL switching between ortho and perspective 0.00
glReadPixels failed with format GL_ALPHA 0.00
Why does glewInit() result in GL_INVALID_ENUM after making some cal... 0.00
Why does android.opengl.Matrix.translateM() produce unexpected resu... 0.00
Regarding Scissor test in fragment operations 0.00
Fragment shader for multisampled depth textures 0.00
What is the scope of an OpenGL texture unit? 0.00
Anyone tried using glMultiDrawArraysIndirect? Compiler can't find t... 0.00
Layered images as framebuffer with high number of layers 0.00
Changing alpha changes color 0.00
Warning LNK4098 and LNK1123 when working with OpenGL in VC++ 0.00
opengl 3.1 textures not loading 0.00
Getting a glsl 330 context on osx 10.9 (Mavericks) 0.00
Changing GLSL shader color based on particle position 0.00
openGL render to texture renders always black geometry 0.00
Why is openGL glDepthFunc() not working? 0.00
How to create mipmap manually? 0.00
NSOpenGL profile version 3_2Core +1.23
OpenGL Camera class +0.47
(Python) OpenGL problems with ARB / EXT +0.48
Get the precise screen refresh rate on Windows without DirectX? 0.00
glBufferSubData between glDrawArrays calls mangling data 0.00
3d letter with axes rotation doesn't work 0.00
OpenGL uniform array of structures 0.00
unable to read depth values from depth texture attached to FBO 0.00
GLFW "WGL: Failed to find a suitable pixel format" 0.00
Converting from void* to int, in 64 bits Ubuntu, using pthread 0.00
GLSL indexing into uniform array with variable length 0.00
OpenGL 4.1(?) under Mavericks +0.46
Outputting ModelView Matrix Coordinates 0.00
GLSL - Overloaded Functions - Comparing Vec values 0.00
How to sample native resolution texture in glsl fragment shader 0.00
Modern OpenGL with GLFW3 on Mac OSX 10.8.4 - missing glGenVertexArr... 0.00
What happens to the depth buffer if I discard a fragment in a shade... -0.01
OpenGL Shadar Language in Android 0.00
Problems with drawing OpenGL objects from VBO using textures,normal... 0.00
GL_INVALID_OPERATION reported by glVertexPointer even though glEnab... 0.00
Difference between OpenGL SL and OpenGL ES 2.0 SL +0.46
Android OpenGl Renderer finish event 0.00