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MooseBoys

Rating
1509.50 (74,334th)
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5,431 (30,345th)
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Title Δ
ID2D1RenderTarget::GetSize returing physical pixels instead of DIP 0.00
C++: Explanation for a Competitive Programming Tip +0.54
Need a better understanding of smart pointers with windows API -1.79
Weird struct packing +0.50
How to render to a sphere map without interpolation errors in HLSL? 0.00
Is there an algorithm to find the nearest number with only small fa... -1.44
Do DirectX Pixel Shaders Operate on Every Pixel of the Frame Like W... 0.00
How to pass a top-level object to a low-level one? 0.00
Is it safe to read past the end of a buffer within the same page on... -1.87
Find combination of products for max profit 0.00
hlsl syntax conditional expression 0.00
Sample depth from shadow map without disabling hardware PCF 0.00
A direct way to turn bits according to mask +1.22
Can I change binding points in a compiled D3D shader? -2.01
Which type sizes can I use for specific semantics 0.00
Using #define macros in a simple cout expression +0.18
Does ID3D11DeviceContext::DrawIndexed method wait for vertex and pi... 0.00
WaitForSingleObject doesn't timeout 0.00
HLSL Get number of threadGroups and numthreads in code +0.50
Void Parameters in C +0.07
Big O - Determining whether the function is Big O 0.00
Start child process process inside parent process -1.76
DX11 Mapping vertex buffer as WRL::ComPtr 0.00
How to get connect two part of curve and get the points position of... -1.07
ZeroMemory Function giving me errors in windows.h? -0.04
How to set size of circular queue 0.00
C/C++ Memory Management for Functions -0.88
MIPS recursion gone wrong 0.00
Which shader file format should I use in HLSL? 0.00
Building an HLSL shader with FXC.exe, what's the simplest way t... 0.00
DirectX 11: Use UpdateSubresource to update Vertex and Index buffers +0.48
Validate input using regex +0.47
How to initialize a vector of vectors in pre c++ 11 syntax? +1.42
Shader value remap - Blend Falloff -0.05
Buffer Overflow 0.00
DirectCompute shader data input/output 0.00
Error attempting to remove item from std::stack 0.00
C++ copy constructor failure -0.22
Outputing a list separated by space -1.11
Fastest HASH algorithm for millions of UINT64 RGBZ graphics pixels 0.00
Double's multiplication is less precise than float's one 0.00
Why is this Transpose() required in my WorldViewProj matrix? 0.00
How to make a special characters? 0.00
How to specify which geometry shader to use in DirectX11? 0.00
Need some clarification with "blending" in direct3d 11 0.00
Why do I need to use & to pass a pointer to a struct in this st... +0.48
How to enter a letter to quit a program in C -0.43
Why does the online judge fail to accept it? +2.20
Timing in C with time.h +0.84
Finding out which module set processor affinity mask 0.00