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Rating Stats for

Chuck Walbourn

Rating
1533.71 (15,528th)
Reputation
20,832 (6,478th)
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Title Δ
DirectX11 - Geometry Shader Stream Output Stream Undefined 0.00
OpenGL VAO, VBO equivalent in DirectX11 0.00
DirectX11 resource Release Multi-Threading 0.00
When to use IDXGIFactory3::GetCreationFlags 0.00
what is the IDXGIFactory1::IsCurrent work for? 0.00
How can I start programming with DirectX 11 on Windows 7 (in 2018)? 0.00
ID3DX11EffectShaderResourceVariable::SetResource(NULL) can't un... 0.00
Excecution does not stop when an exception is throw 0.00
Why sprites render over objects? +0.45
No Operator = Matches Operands - DX11 0.00
DX11 Draw a simple 2D line without the use of extraneous libraries 0.00
Version of Windows (Winver vs sysinfo) 0.00
Why is CoCreateInstanceFromApp missing from an ARM build over an x6... 0.00
Sharing ID3D11Buffer and ID3D12Resource 0.00
when i use the directx library, form screen is not come on c# form... 0.00
Compiling library with SSE2 and AVX2 0.00
DeviceIOControl API not found in UWP C++ application -0.18
Trying to get windows version from C code +2.00
dx12 open 4x msaa failed 0.00
Is '_HAS_CXX17' marco usable in custom project headers to e... 0.00
mingw-w64 gcc does not recognize DXGI_FORMAT from dxgiformat.h 0.00
DirectX RenderContext RAM/VRAM 0.00
Play Retail Game within Xbox One Developer Mode? 0.00
Copy D3D11 Texture2D to D2D1 Bitmap 0.00
Static library is fine alone but throws errors when being referred +1.64
I can't configure include paths in VSCode for D3D12 0.00
Why does D3DCOLORtoUBYTE4 multiplies components by 255.001953f? 0.00
DirectX 9 Preserve State Across Reset Calls 0.00
XInputGetState hangs 0.00
C++ verifying the version of directx on Windows Vista OS 0.00
visual studio 2017 cannot include some file,but the d3d application... 0.00
Call legacy Win32 API from C++/Winrt UWP app 0.00
install C++ "X64 Compiler and Tools" on Visual Studio 2017 -0.04
DirectShow SDK vs DirectX SDK 0.00
Compile error with constexpr functions (visual studio 2015) 0.00
Convert RGB surface to YUV in hardware using Direct3D 9 0.00
Multiple XAudio2 instances needed for AUDIO_STREAM_CATEGORY? 0.00
How to get camera origin from ModelViewProjection matrix? (DX11) 0.00
How do Vertex and Index buffers work in DirectX11 with Vertices, No... 0.00
Porting DXUT SDKMesh to import OBJ files, where to add texture coor... -0.04
C++ initialization style 0.00
What exactly is a constant buffer (cbuffer) used for in hlsl? 0.00
C++/WinRT, part of Windows SDK 17134 is not compatible with Visual... 0.00
Cross-platform SIMD calls possible with only one executable? 0.00
PNG Gamma Correction 0.00
When is the __unaligned specifier used with pointers? -2.00
How to initialize XMVECTOR in DirectX? +0.47
Why return local variable with reference type works in VS2012 -0.55
How do I take a screenshot with DX11? 0.00
How is the arch parameter used when compiling code with visual stud... 0.00