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Rating Stats for

Chuck Walbourn

Rating
1533.71 (15,528th)
Reputation
20,832 (6,478th)
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Title Δ
Recommendations/Experiences on native C++ library interop with UWP 0.00
Running Shaders in DXIL -0.55
How to install directx-9 in desktop converted app 0.00
How to compile from shader assembler code in DirectX 11? 0.00
GXMVECTOR - Documentation? 0.00
how to fix problem with swap chain creation 0.00
IDirectSound8::CreateSoundBuffer returns DSERR_BUFFERLOST 0.00
How to bind textures to different register in dx12? 0.00
Can programs written via Visual Studio 2019 be compatible on all Wi... 0.00
How to ensure DirectX 11 app use the discrete GPU on a dual-gpu lap... 0.00
Does the winrt namespace have console functions? -0.05
I am trying to use this code sHdrMetadataFormatCurrentlySupported(H... 0.00
DirectML, Windows Insider Preview and DX SDK Debacle +0.45
Running VS2017 application in Windows 7 0.00
error C2440: 'return' : cannot convert from 'char *cons... 0.00
XMVECTOR weird values 0.00
C++/WinRT UWP FileOpenPicker missing 0.00
Does the D3D11 HLSL compiler pre-calculate matrices? 0.00
DirectX 11 errors equivalent to DirectX 9 0.00
Is it WIC (Windows Imaging Component) and DirectX part of the Winapi? 0.00
How to use ID3D12ShaderReflection::GetVariableByName method 0.00
How to use swizzle .rrrg in directx11 shader 0.00
D3D12CreateDevice throws _com_error 0.00
When is it safe to release memory I pass to DirectX? 0.00
Input Assembler - Vertex Shader Linkage error 0.00
Could not make this code cross compile between MSVC 2015 and GCC 7.3 -2.03
Get GDI DC from ID3D11Texture2D for drawing 0.00
How to draw a sphere in D3D11, given position and radius? -1.00
UWP app samples provided by Microsoft not compiling on VS2017 +0.40
D3D9 drawing sprites appears to be slow 0.00
Error LNK2038 mismatch detected for '_MSC_VER': value '... 0.00
How do I specify "any Windows SDK version greater than 10.0&qu... 0.00
How to copy a 32 bit red texture data to a texture of DXGI format D... 0.00
How/When to release resources and resource views in DirectX 0.00
How is sound stored and produced in computer? 0.00
How to check if IDirectSoundBuffer is really playing? (buffer under... 0.00
DirectX 11, exception thrown when updating constant buffer with Upd... 0.00
How to efficiently and correctly resize ID3DXFont 0.00
Render a basic Quad to Screen? 0.00
Is it correct to state that "intrinsics" are just suggest... 0.00
Is xmm8 register value preserved across calls? 0.00
Cannot attach DirectX Pix to firefox 0.00
Undeclared Identifier while creating a root signature 0.00
What's the EntryPoint in AppxManifest.xml for C++/WinRT console... 0.00
Is there a base Shader class? 0.00
DirectX 11 Debug Layer Capture Error Strings 0.00
DirectX 11 ID3DDevice::CreateTexture2D with initial data fail +2.05
How could I get shader kind (vertex/pixel, etc.) from ID3D11ShaderR... 0.00
use IXAudio2 to play sound mix? 0.00
MSVS/MSVC Static Template Class Method Does Not Warn 0.00