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Rating Stats for

Chuck Walbourn

Rating
1533.71 (15,528th)
Reputation
20,832 (6,478th)
Page: 1 2 3 4 5 ... 20
Title Δ
Drawing spheres via DirectX12 Tool Kit 0.00
WM_KEYUP calls repeatedly for held key 0.00
How to best organize constant buffers 0.00
Direct3D Win32 Game Template not Showing up in VS 2019 0.00
DirectX on Windows 10 and Visual Studio 2013 Express 0.00
DirectX assembly reference on Windows 10 and Visual Studio 2013 0.00
How to execute a while loop precisely every 10 seconds in windows v... 0.00
D3D11 SwapChain Buffer is NULL 0.00
Why is D2D drawing under D3D11? 0.00
Why vertex input parameters in Direct3D 11 use DXGI format 0.00
How is vertex data used in pixel Shader 0.00
How to draw different geometries in DirectX? 0.00
FormatMessage returns 0 for d3d11 error. How can I get error descri... 0.00
Rastertek DirectX11 Tutorials on Windows 10 0.00
Why d3dx is deprecated? 0.00
D3D12 Feature Level 12_2/Ultimate other features 0.00
D3D12 Tiled Resources Tier 4 0.00
XMVECTOR in DirectX -0.56
How fast can DirectX12 draw vertices? 0.00
C++17 <filesystem> returns access denied regardless of capabi... 0.00
Is there a way to precompile a hlsl file to a cso file without Visu... 0.00
How do I pass half to a vertex shader? 0.00
DX12 - D3D12GetDebugInterface - app requested interface depends on... 0.00
Why COLOR as an output semantic is not supported when targeting ps_... 0.00
Why d3d effect framework is deprecated? 0.00
What does ID3D11Device::CreateBuffer do under the hood? +2.54
What is C++/WinRT exactly? -1.36
How to create 2D texture using DXGI format DXGI_FORMAT_R1_UNORM? +0.23
How can I get the physical specs about a GPU in D3D12 0.00
VS show alot of errors (E1696, E0020) and warnings (C26451, C4754)... 0.00
There can be at most 65535 Thread Groups in each dimension of a Dis... 0.00
can't query IDirect3D7 from IDirectDraw7 in Win10 0.00
Problems with the box example in Frank Luna's introduction to h... 0.00
Unable to create vertex shader from cso file (created from fx file) 0.00
Linking DirectX 0.00
Using PrimitiveBatch::DrawIndexed with ID3D11DeviceContext::DrawInd... 0.00
syntax error: identifier 'TEXTMETRICA' in D3DX10Core 0.00
MSVC's supported subset of C +0.39
.NET Core 3.0 does not appear in Visual Studio 2017? +0.45
How can I pack a float3 into one float 0.00
What's the equivalent of _mm_hadd_ps in NEON? +1.80
What is a data stream in DirectX 9? 0.00
Problem with getting a "Hello triangle" program to render... 0.00
Is D3DFMT_A32R32G32B32F Linear or sRGB? 0.00
ID3D11Device::CreateTexture3D E_OUTOFMEMORY for 4GB+ textures on 16... 0.00
What is "Map Default Buffer" on Direct3D 12.0? 0.00
WIC factory will always be nullptr on windows7 (used "What'... 0.00
How to link a 3ds max scene with my directx 9 game? -0.56
Problem calling DX12 functions in a program compiled with clang in... 0.00
Visual Studio Graphics Debugger throws read access violation except... 0.00