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Columbo

Rating
1499.47 (3,781,182nd)
Reputation
3,807 (44,089th)
Page: 1 2 3 ... 5
Title Δ
Why does this GLSL shader works on some hardware but not on others? 0.00
Does GWP-ASan require an Android 11 Device? +0.50
in webgl, mod function giving incorrect results in fragment shader... -0.02
One pair of shaders for several objects in OpenGL ES 2.0 0.00
What triggers the "would like to find and connect to devices o... -0.35
How to optimize texture fetching in openGL-ES 0.00
GLSurfaceView on top of other views -0.02
Anisotropic lighting in OpenGL ES 2.0/3.0. Black artifacts 0.00
Cubemap texture with bitmap in OpenGL ES 2.0/3.0 0.00
Will my app get approved by the App Store if it has too many String... 0.00
Testing my OpenGL ES 3.2 application without a virtual device? 0.00
Questions about data transfer over internet directly, without uploa... 0.00
How to remove horizontal stripe artifact from GLSL shader? 0.00
scrambled block trying to decompress BC1 texture compression -0.49
Memcpy Fails with access violation - Vulkan copying to vertex buffer -0.50
Transfer image data to GPU via an image object? 0.00
Vulkan API : max MSAA samples supported is VK_SAMPLE_COUNT_8_BIT 0.00
Metal Texture is not filterable 0.00
GLSL hue shader producing odd results, IOS only? 0.00
Changing 3d model texture based on resolution 0.00
Why the Metal triple buffering model matters in official examples? 0.00
Weird flashing when scrolling tex coords of procedurally generated... 0.00
Draw a circle stroke using OpenGLES 0.00
Are the apps written in GLES compatible with the new Vulkan devices 0.00
Why this code do not run on android 9 correctly? 0.00
OpenGL ES code working in Android but not glAttachShader not workin... 0.00
Extent of support for using Vulkan Swapchain Images as Transfer Des... 0.00
How to set bytesPerRow parameter in replaceRegion when texture form... 0.00
Opengl ES 2.0 glDeleteFramebuffers after drawing to texture 0.00
Cannot get attribute location for attributes after Varying Variable... 0.00
How to use linear interpolation with a 3D texture when using short... 0.00
How bad is it to update a UniformBuffer during its use? 0.00
OpenGL 3.0 ES - Disjoint read and write from same texture 0.00
Issues with HALF_FLOAT on Mali GPUs 0.00
Incorrect texture display on vertical plane in OpenGL 0.00
Force GLSurfaceView to full screen 0.00
How can I communicate to Metal that I am avoiding data conflicts be... 0.00
Conditional Blending with OpenGL ES +1.95
Unsigned integer overflow in Rust 0.00
OpenGL ES - Drawing one big or multiple small textures. What is bet... 0.00
Xcode 10 - iPhone has denied request to launch +0.00
Blending in Metal: alpha set to 0 is still opaque 0.00
OpenGL ES error: Mipmapping enabled without a complete mip-chain 0.00
Optimize Fragment Shader 0.00
Can you mix texture formats on mip map levels in Open GLES2.0 0.00
OpenGL ES 2.0 - Multiple post processing effects 0.00
Does using VBOs and VAOs increases the performance in integrated ch... +0.49
Measure device performance to set level of detail in app 0.00
Android OpenGL ES2.0, shader compile false on some devices 0.00
6S+ GPU traces: cannot account for huge MS difference 0.00