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Columbo

Rating
1499.47 (3,781,182nd)
Reputation
3,807 (44,089th)
Page: 1 2 3 4 ... 5
Title Δ
OpenGL ES 2.0 light is very darker on some phones 0.00
Texture coordinates inconsistent 0.00
OpenGL ES 1.1 on iOS: No clipping planes? 0.00
How to apply depth map gradually instead of binary? 0.00
OpenGLES 2.0 Distorted edge on iOS 0.00
When should glDeleteBuffers, glDeletShader, and glDeleteProgram be... 0.00
Pixelated results when altering texture coordinates in fragment sha... 0.00
GLKview vs GLSurfaceView 0.00
Swift IPv6 support 0.00
Error:Emulator: OpenGL backend 'angle' without OpenGL ES 1.... 0.00
texture appears to be reading off uninitialized memory 0.00
glCreateShader returns 0 in Android studio using opengl es 2.0 0.00
OpenGL ES Android Particle System rendering 2d interface becomes tr... 0.00
Some Galaxy devices failing at shader usage? 0.00
Difference between glGetUniformLocation and glGetAttribLocation 0.00
Android - detect device max OpenGL Version -0.51
How can I create and mipmap compressed textures for OpenGL ES 2.0 o... 0.00
Transparency in shader opengles2 0.00
Android native activity, GLES 3.0 shader compilations fails -0.03
Samsung S7 not compatible although android play console says device... 0.00
Can I use OpenGL GLES instead of full OpelGL on desktop? +1.56
GLSL precision qualifiers ignored 0.00
OpenGL ES shader huge performance problems on older phones 0.00
Alternative for anisotropic filtering in hardware 0.00
Top and bottom of iOS 11.1 games unresponsive to touch +0.51
OpenGL ES texture is shifted with the same code as in OpenGL version 0.00
Should a native Android app free OpenGL resources when it is suspen... 0.00
iOS: detect user moving phone left/right (not rotating, but moving) 0.00
Does google nearby use WiFi P2P -0.49
How to fix edged Signed Distance Fields output? 0.00
OpenGL ES fragment shader apparently impossibly returning white 0.00
OpenGL ES 2 using GL_LUMINANCE with GL_FLOAT on Android devices 0.00
Performance of chained Metal shaders versus a single shader? -0.01
OpengL ES / Angle : rendering to single channel float texture 0.00
GL_REPLACE with a fragment shader? +2.33
Order independent transparency in opengl 0.00
Should range based fog use length(vec4) or length(vec3)? 0.00
joining points with smooth curves in opengl 0.00
GPU memory limit for saving textures on Android & iOS devices 0.00
OpenGL ES2.0 glTexImage2D() returns GL_INVALID_VALUE 0.00
openGL Translating pixel brightness to colormap texture produces in... 0.00
I have encountered strange behaviour with opengl shader in iOS 0.00
Unexpected performance hit in metal by changing uv coordinates 0.00
black screen when return to last activity 0.00
WebGL Error : ArrayBuffer not big enough for request in case of gl.... 0.00
Improve performance by reusing the alpha channel of a RGB texture? +0.03
VK_FORMAT_R16_UINT texture format in Vulkan 0.00
Abysmal Metal rendering speed 0.00
How to create and run an example Vulkan app on the Android emulator? +0.50
OpenGL ES 2.0: Attribute vs Layout? 0.00