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Columbo

Rating
1499.47 (3,781,182nd)
Reputation
3,807 (44,089th)
Page: 1 2 3 4 5
Title Δ
How to add color banding with shader -0.49
Encode ASTC on device (iOS)? 0.00
GLSL for OpenGL ES 3.0, Failed to compile shaders : unsupported sha... 0.00
OpenGLES 2.0 wrong depth buffer bits 0.00
Drawing many textured squads OpenGL ES 2.0 0.00
equivalent to Open GL precision attributes (lowp, mediump, highp) i... 0.00
iOS presentRenderBuffer blocking 0.00
Is there any alternative to read pixel values in OpenGL instead of... 0.00
Render pixels to texture 0.00
OpenGL Performance +4.06
compressing already compressed image in android open gl 0.00
How to enhance the performance of bitmap texture rendering in cocos... 0.00
Greyscale texture format in vulkan -3.40
Issue in my Opengl Vignette Shader in Android 0.00
GLSL OpenGL How to have more precise vector variables with doubles,... 0.00
OpenGL ES: Do vertex structs need x, y, AND z? +4.02
Is it OK to use highp in fragment shaders for iOS/Android? 0.00
Android Matrix's setLookAtM results in a division by zero break... 0.00
vulkan vkQueuePresentKHR spend a lot of time? 0.00
Is this understanding of VkDescriptorPoolCreateInfo.pPoolSizes corr... -2.07
Normal mapping with lighting in openGL 0.00
why such the shader snippet related to one variable bound to "... 0.00
explosion shockwave effect on entire screen in libgdx with opengl s... 0.00
Do I have to worry about non-power-of-two textures on API 16+? 0.00
OpenGL Artifact Gradient on Android 0.00
Why POT textures work slower than non-pot? -3.11
Sphere-Ray intersection on GLSL. Different behaviours depending on... 0.00
iOS: Tracking the paid users while converting paid iOS application... 0.00
is it possible to partial update pvrtc texture +0.02
iOS app reject because of healthkit 0.00
Does GLES mediump float have enough precision for mapping display c... 0.00
How to restrict my app to iphone 5s and above? +3.90
OpenGL Diffuse Lighting on Android 0.00
metal compute shader: setting alpha to zero does not yield complete... 0.00
Android game GPU compatibility issue 0.00
Android opengl es 2.0 timely dependant operation in shader becomes... 0.00
GLSL ES update object positions 0.00
seeing through triangles in GLKit 0.00
Shader compilation produces different result 0.00
Android OpenGL loading textures eats massive amounts of memory 0.00
Circular grid of uniform density -0.09
Perlin noise bugged at some devices (Android, glsl) 0.00
OpenGL ES, Z-Buffer, 2D sprites, discard, performance 0.00
Profiling graphics shaders -3.27
Retrofitting opengles 1.0 to 2.0 in Android NDK 0.00
How to create an iOS app add-on? 0.00
Why is my simplest shader taking up the most processing power 0.00
Google Play Trademark violations 0.00
OpenGL Es 2 texture zooming issue 0.00
glGetUniformLocation returning the same value for all programs 0.00