StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 41 42 43 44 45 ... 106
Title Δ
How to resize an std::vector without loosing the existing data? +0.73
Shader optimisation by moving code outside main(){} 0.00
Should I destroy an instance even if its creation fails in Vulkan? 0.00
OpenGL Compute shader sync different work groups 0.00
drawing a cube with six different colored faces in opengl -0.23
Non instatiable class by deleting destructor? 0.00
Typedef in traits vs typedef in class +1.40
How to properly send 16 bit integers to GLSL Shaders via Buffer Tex... 0.00
Control decorations when compiling GLSL to SPIR-V with glslang 0.00
Type conversion for std::strings +0.26
How is the initialization below well-formed? +2.21
Lua userdata variable communication with C++ 0.00
Does co_await in Visual Studio 2015 Update 3 works with std::experi... 0.00
Will template parameter deduction for constructors available since... 0.00
Any guarantees with vector<bool> iterators? -0.82
Is there a way to use clz() in a Vulkan compute shader? 0.00
How do I tell whether an OpenGL function should be an extension fun... +1.42
glVertexAttribPointer stride GL_INVALID_VALUE opengl 3.3 0.00
experimental make_array, can I use brace-init list as arguments? 0.00
Why string_view instead of generalized container_view<T>? +1.27
Assigning make_unique<X> to shared_ptr<X> -0.93
list initialization of aggregates: when can it invoke copy construc... -0.82
Get maximum workgroup size for compute shaders? +0.26
Texture data not being passed to sampler in fragment shader 0.00
How are GLSL varyings packed, and how many vec2's can I have? 0.00
How to Copy Swap Chain Image to a VkBuffer in Vulkan? 0.00
Override Assignment Operator in Lua with C API 0.00
Code possibly optimized away in OpenGL ES 2.0 Fragment Shader on iOS +0.28
For simple rendering: Is OpenCL faster than OpenGL? 0.00
Portably supporting relaxed range-for-loop +1.38
About function loader in Vulkan -0.47
How to improve texture access performance in OpenGL shaders? 0.00
How do I convert gl_FragCoord to a world space point in a fragment... +0.27
What is meaning of these C++ statements typedef vector<double>... -0.61
OpenGL4 gl_texture_2d_array won't display 0.00
Shared pointer only initialising via std::shared_ptr. The std::make... -2.57
why "boost.thread" call "intrusive_ptr_add_ref"... 0.00
How to render to OpenGL from Vulkan? +0.28
Why aren't parts of the Concurrency TS going in C++17? 0.00
Throwing exception in destructor of derived class -0.66
C++ Iterating through files in a directory: Is it bad practice? +1.81
OpenGL crashes when trying to use glDrawArraysInstanced() +0.28
Should I cache OpenGL state such as currently bound buffers, or doe... -2.59
Functor for find_if and map, avoid copy of value +1.61
Using C++, is there a way to detect whether floats/doubles denormal... 0.00
Can I replicate inheritance with overloading? +1.23
Is it a good idea to expose Vulkan's function pointers globally? 0.00
Is it safe to use `std::shared_ptr` and `std::weak_ptr` in a signal... 0.00
What's the reason for this struct's alignment? +0.31
c++ create shared_ptr to stack object +0.73