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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
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Title Δ
What does adding to a GLuint attribute index do? 0.00
Bind the same "texture memory" to textures with different... 0.00
uniform initialization on struct with in-struct initialised members 0.00
Normal mapping without using Tangent/Bitangent vectors +0.27
How to make a portable & compiler-agnostic glBufferData? 0.00
Why can glBufferData buffer structs for UBO and SSBO when c++ does... 0.00
Are weak pointers guaranteed to have expired by the time the std::s... +0.28
glm::mat4 * glm::mat4 yielding incorrect results? 0.00
How to prevent dependent texture read when sampling from a fullscre... 0.00
How to use concepts with gcc 6 0.00
Guaranteed copy elision paper's use of void in a constructor 0.00
Why can function pointers be `constexpr`? +1.07
Tiled deferred shading without compute shader 0.00
Changing OpenGL anti aliasing after SDL window creation? +0.29
How to delete an object of derived class that has no dstructor +0.28
Fragment shader position changes when browser zoomed -0.59
Shared future setting different values with get 0.00
Relationship of attachments to attachmentdescriptions 0.00
Blit from multisample textures to non multisample 0.00
Vulkan vkCreateImage with 3 components 0.00
Multiple return values (structured bindings) with unmovable types o... -1.55
C++17 async: running a this' method blocks the whole object 0.00
OpenGL Layered Rendering renders only zeros 0.00
When is 'this' captured in a lambda? +1.53
Conventions for name mangling 0.00
Updating buffer objects without memory leak 0.00
Multi-thread rendering vs command pools +0.29
OpenGL: how to get number of samples of a Texture 0.00
C++17: What does "operator with precedence below cast" me... +0.29
How were const and reference types initialized before initializer l... +2.07
Return a parameter of the same table -2.71
Use a texture's alpha channel as a border map 0.00
Update an VkDescriptorSet inside a renderPass 0.00
Is there a weak_ptr equivalent to shared_from_this? +0.05
Geometry pass through shader not displaying anything, however just... 0.00
Why do many mobile GPUs support OpenGL ES, but not OpenGL? -0.48
std::uniform_real_distribution - get all possible numbers 0.00
How to check that a GLSL shader is under native limits? 0.00
Is "constexpr if" considered SFINAE? 0.00
What is the point of VkApplicationInfo? 0.00
Does standard C++11 guarantee that high_resolution_clock measure re... -3.04
Read rgba8 from SSBO 0.00
How effectively interpolate between many color attributes in GLSL E... 0.00
Does OpenGL only update screen for vSync fps? +0.29
OpenGL instancing : how to debug missing per instance data 0.00
Get World-Position from Transform-Hierarchy with Quaternions 0.00
Should I ever use a `vec3` inside of a uniform buffer or shader sto... 0.00
OpenGL atomic counters buffer aliasing performance 0.00
Does the standard mandate enable_shared_from_this is to be inherite... 0.00
Lua get function from argument +1.43