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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
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Title Δ
Instanced rendering with multiple color attachments +0.26
GLSL texture1D versus texture2D 0.00
How to restore attribute binding after program is unbound and then... -0.55
Descriptive Error Messages for Lua Syntax Errors +0.28
Bypass classical deferred shading light volumes 0.00
How to understand OpenGL documentation's matrix? -1.68
glBlitFramebuffer & swizzle 0.00
Better way to create a single iterative unpack function in lua +0.25
Vulkan pipeline + color attachments -0.68
Obtaining function pointer to lambda? -0.20
Draw a cubemap in a single pass OpenGL 0.00
Texturing a box in OpenGL 4.5 - (doen't work) +1.27
Mixing RGBA and ALPHA format images in GLSL shaders 0.00
How to understand metatable in Lua? 0.00
Vertex/Fragment Shader using Xcode output a syntax error 0.00
How triangle patch tessellation is done using edge and inner tessel... 0.00
lua_resume(): What is the meaning of the second argument? 0.00
Clearing Shader Storage Buffer efficiently -2.74
How can I execute Lua functions from C++ without having to find the... -0.49
Can Lua patterns represent any regular language? +1.32
OpenGL: Render into FBO with depth attachment, while reading from s... 0.00
GLSL: is it an error to use a non-multisampled texture with a sampl... 0.00
OpenGL multisample: the results are the same as that when multisamp... 0.00
What differs different Vulkan loaders from each other? -0.22
lua, combining strings with variables inside tables when imported f... 0.00
Trouble retrieving and storing pointers to OpenGL functions manually +1.35
how to reuse same vertex shader to draw different gl_Position 0.00
Best way to use multiple shaders 0.00
Optimizing erase from the end of vector into resize -1.60
Should I try to use as many queues as possible? -0.17
Memory barrier fails to sync FBO data access from CUDA 0.00
What is the difference between polymorphism and overloading? +0.92
Why doesn't std::vector use an offset? +1.46
C++ Pointer value changes with static_cast 0.00
Syntax error encountered in WebGL 2.0 GLSL when using sampler3D -2.66
Why does boost::filesystem::path::string() return by value on Windo... +0.89
glGetUniformLocation get elements in an array using loop +0.28
Problems of clipping in 4D homogeneous space? 0.00
Open gl compute shader and framebuffer 0.00
How to minimize glVertexAttribPointer calls when using Instanced Ar... 0.00
Coloring heightmap faces instead of vertices +0.29
How to have multiple storage layouts in one Vertex Array Object? +0.29
OpenTK bind multiple textures on shader 0.00
OpenGL how to make projection when camera is within Viewing frustum? 0.00
Only get garbage from Shader Storage Block? 0.00
Passing universal pointer class to functions 0.00
Synchronization between command buffers in Vulkan +0.29
Should I replace (void*, size) with a GSL span? +0.28
webGL drawElementsInstancedANGLE with a starting offset on the Inst... 0.00
Vertex texture Fetch (Texture read in vertex shader) -0.60