StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 47 48 49 50 51 ... 106
Title Δ
Is it safe to append std::string to itself? -0.73
OpenGL FBO depth format and type confusion 0.00
Manual perspective division 0.00
Surface format is B8G8R8A8_UNORM, but vkCmdClearColorImage takes fl... 0.00
operator "delete[]": how to detect? Behavior if misuse wi... -2.35
How does std::string keep track of NUL char 0.00
Using different push-constants in different shader stages 0.00
What is the correct way to implement Aggregation in modern C++? -0.71
Changing the size of a pixel depending on it's color with GLSL -0.21
Any elegant way deal with array margins in OpenGL Compute Shaders? 0.00
OpenGL compute shader buffer allocation fails 0.00
Why do I need to specify image format as GL_RED instead of GL_ALPHA... 0.00
Why do gcc and clang allow me to construct an abstract class? 0.00
Lua call function from string on self? 0.00
Can I create an Immutable Sampler in Vulkan without binding an imag... 0.00
Definition of "pattern" for parameter pack expansion, esp... -2.56
opengl - sub surface scatering - texture space diffustion +1.14
Can C++11 PRNG be used to produce repeatable results? +0.29
Why doesn't the Vulkan spec define VkDeviceSize? +0.28
OpenGL: Is the precision of GL_R11F_G11F_B10F good for 8bit RGB ima... 0.00
Faces with different resolutions in GL_TEXTURE_CUBE_MAP 0.00
how to downgrade the openGL version up to 2.0 for testing purpose -0.44
Why does std::vector::emplace call destructor without any copy cons... 0.00
why does the standard let me free-store allocate classes without de... +1.13
Do stencil passes write to color buffer? 0.00
Can you modify a uniform from within the shader? If so. how? +0.28
Vertex displacement breaking mesh 0.00
How to uppercase/lowercase UTF-8 characters in C++? +0.28
Does C++ final imply final in all aspects? +1.63
2 Compute shaders, 1 glMemoryBarrier = OK? 0.00
Implement OpenCL on OpenGL -0.66
What difference does it make when I include <limits> or <l... -2.52
C++ force dynamic allocation with unique_ptr? -0.56
GLEW does not work 0.00
OpenGL batching and disabling objects 0.00
Understanding return value optimization from a factory method and s... 0.00
Get enum class size at compile time without defining additional ele... +1.36
Read depth values while stencil testing(same texture) 0.00
What is the difference between Lua tables and classes? +0.28
Trying to access table value within the table 0.00
Why can I not access lua functions in a table with the "name&q... 0.00
Vulkan texture rendering on multiple meshes -0.72
Is Vulkan's VkMemoryHeapFlagBits missing values? 0.00
glMapBufferRange maps just 1 in 4 values. Why? -0.72
Ensure safety while using CRTP 0.00
Large lua numbers are being printed incorrectly +1.64
Time derivative, GLSL shader 0.00
OpenGL - Unrealistic per-fragment point lighting +0.20
Vulkan: lazily allocated memory? 0.00
OpenGL types GLint, Glbyte... to C++ int32_t, int8_t... mapping 0.00