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Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 46 47 48 49 50 ... 106
Title Δ
difference between glTextureBarrier() and glMemoryBarrier(GL_TEXTUR... 0.00
What is the alternative for switch statement in Lua language? -2.66
Why is copying an unordered map slow in C++? 0.00
How to solve flickering of far objects which color is attributed th... 0.00
Sampling values in fragment shader from a R16_UINT-3D texture in Vu... +0.29
render multisampled and singlesampled texture inside framebuffer +0.27
Is instancing faster on GPU? 0.00
Batched rendering with Uniform Buffer Object 0.00
how to get the original function back in lua 0.00
was raw-pointer constructor of shared_ptr a mistake? +0.30
LuaBridge running C++ main function in lua for Love2D 0.00
std::optional and polymorphism +1.12
Copying a std::unique_ptr of an interface +1.40
OpenGL sprite draws in low quality 0.00
I get white texture OpenGL +0.28
Is glClear(GL_COLOR_BUFFER_BIT) preferred before a whole frame buff... 0.00
OpenGL normal vector from vertex location only 0.00
use of texture arrays with freetype in opengl +0.28
How to detect dedicated or integrated graphics card used for WebGL? 0.00
Cast between structs from different scopes +0.83
GLSL access coverage mask of sampler2D texel 0.00
OpenGL: Is the concept of texture unit redundant? +0.27
OpenGL Texture3D FragmentShader Write Into Layers 0.00
Copy content of GL_TEXTURE_EXTERNAL_OES texture to GL_TEXTURE_2D te... 0.00
Why use mem_fn? +0.20
Bind GLES texture to GL_TEXTURE_2D from GL_TEXTURE_EXTERNAL_OES 0.00
OpenGL Smooth Zooming 0.00
c++ unordered_set with shared_ptr search for raw pointer -1.59
Why doesn't C++ use std::nested_exception to allow throwing fro... +0.83
glBindBuffer and direct state access? 0.00
Does vkCmdCopyImageToBuffer work when source image uses VK_IMAGE_TI... 0.00
Cannibalizing just some of the resources of an rvalue ref +0.66
Is it possible to render 3D texture with depth buffer in opengl 0.00
Rendering in opengl 3.1+ without VBO using client side vertex array 0.00
Function tha returns values by pairs with somme eventually nil one +1.32
OpenGL: Are degenerate triangles in a Triangle Strip acceptable out... -0.74
imageAtomic GLSL functions and RGBA image format 0.00
What is the difference between glBindImageTexture() and glBindTextu... 0.00
Vulkan: Creating and benefit of pipeline derivatives +1.51
glDrawPixels not working with glfw 0.00
Can I jump to an actual virtual address in Lua? 0.00
OpenGL texture tiling does not work properly 0.00
What is the lifetime of the target of pointer-to-function pointing... +1.10
Move a variable and operate on it +0.28
Will OpenGL legacy functions work together with GLSL in one program? +0.29
how to render only two end points when using GL_LINES in OpenGL? -1.25
Using private nested type as parameter +1.11
Can we apply boost::fusion::transform on a random access sequence g... 0.00
Allocate memory in header file not in constructor 0.00
OVR_multiview2 in fragment shader 0.00