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Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
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Title Δ
Vulkan: ordering image memory barriers in multiple command buffers 0.00
OpenGL Fragment Shader Compilation Issue 0.00
Purpose of pNext in Vulkan structures 0.00
Vulkan DestroyInstance / DestroyDevice with VK_NULL_HANDLE 0.00
How do you clear the Lua console workspace? -0.80
Why is there no accurate C++ decompiler? +1.46
Is OpenGL a "state machine"? 0.00
Issues with TexelFetch and "Scalar Swizzle" in GLSL 0.00
Only inherit one time from a class +1.53
Is it valid to create two VkDevices from the same VkPhysicalDevice? 0.00
Could someone help me understand VkPhysicalDeviceMemoryProperties? 0.00
GLSL, literal constant Input Layout Qualifiers 0.00
setfenv with require function in Lua 0.00
How to detect if an object is made up primarily of stack or dynamic... 0.00
Why is there no language support in C++ for all C++ standard librar... 0.00
Vulkan: What is the point of sType in vk*CreateInfo structs? 0.00
Should parameters be used as variables in Lua? -1.21
Under which circumstances might std::unique_ptr::operator[] throw? 0.00
libgdx how to set alpha on multiple sprites as if it were a single... 0.00
OpenGL with OpenTK: how to replace not working GL.EnableClientState... 0.00
What is the difference between not implementing and deleting common... +1.54
What is coherent memory on GPU? +0.28
And, or statement when defining a value +0.84
how to use use diferent line tickness using glBufferData 0.00
Variadically templated struct / How boost::variant is implemented -1.55
Write to some fragment locations but not others 0.00
Why are mutexes and condition variables trivially copyable? -1.34
Why is lua so slow in redis? Any workarounds? 0.00
How to use table.concat in Lua tables containing functions -0.36
Understanding VAO, VBO and program 0.00
HLSL cbuffer equivalent in GLSL 0.00
glViewport not working on iOS +0.28
Write to framebuffer then read - glReadPixels gives result offset b... 0.00
glDisableVertexAttribArray works in one Visual Studio solution, but... 0.00
What does PACK8/16/32 mean in VkFormat names? 0.00
Using glClear() when there are multiple shader programs 0.00
How do you call functions using function pointers in Lua with SWIG... 0.00
Pure SSAA vs per-sample multisampling 0.00
Is it possible to extract the capture list of a lambda? +0.28
What is the dynamic type of the object allocated by malloc? +1.19
Upload ASTC compression texture use glCompressedTexImage2D cost too... 0.00
How Vulkan Driver and Vulkan SDK interact? 0.00
Does openGL 3.3 code run under 4.1 0.00
The structure being aggregated has to know the information from the... 0.00
What are the pros and cons of using smart pointers as "non-own... +1.54
Why my glutDisplayFunc do not update in real time? 0.00
Do we need to clear the buffer if we use double buffering? -0.02
Vulkan command execution order 0.00
Call Lua from C++ in threads 0.00
Lua - Are numbers floats or doubles? 0.00