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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 49 50 51 52 53 ... 106
Title Δ
Unable to draw using glDrawElements correctly 0.00
OpenGl Undecalred gl_vertex.xyz etc 0.00
Understanding the difference between a 2D texture array and a 3D te... +1.28
Passing integer value to glUniformSubroutinesuiv 0.00
With persistently mapped buffer storage in OpenGL, touched only bef... -0.55
Why is 'pure polymorphism' preferable over using RTTI? -0.67
Sorting lua lists 0.00
OpenGL glActiveTexture vs glBindImageTexture +1.40
Custom QOpenGLWidget and GLEW include 0.00
openGL how to draw using unsigned int vertex data 0.00
glGetActiveUniform reports uniform exists, but glGetUniformLocation... +0.29
How efficient is iterating through an unordered_set? +0.82
OpenGL Object Rotation 0.00
Why doesn't a constexpr have a unique value or storage? 0.00
Convert array from unsigned char* to char* 0.00
Instanced GLSL shaders in Vulkan? +0.28
Downcasting a const std::list<const unique_ptr<Base>> 0.00
How to downcast a shared_ptr in the case of virtual inheritance? 0.00
Blending sprite with pre-existing texture 0.00
Convert UTF-16 (wchar_t on Windows) to UTF32 +1.37
Issue with compound character font rendering in openGL using FTGL 0.00
GLSL versions compatibility 0.00
What is the base class for STL containers list, deque, vector etc.? -1.43
Image2D in compute shader -0.21
GLSL uniform block with an array of vec3 0.00
How to write data directly into video memory? 0.00
GLSL compiler optimizations lead to incorrect behavior with floatin... 0.00
glGetQueryObjectuiv, "Bound query buffer is not large enough t... 0.00
Is there a legal way to move from gsl::not_null<T>? 0.00
Draw OpenGL renderbuffer to screen +1.51
Changing GLSL version to be compatible with GL3 0.00
Rendering an image texture into a cubemap in openGL android 0.00
Updating mapped OpenGL buffers from another thread 0.00
Disadvantages to deleting default C++ copy and move constructors an... +1.22
What do you call a constructor with an rvalue reference parameter? 0.00
Do C++ POD types have RTTI? +0.32
OpenGL Multiple Render Targets with multiple gl_Position output 0.00
std::string optimal way to truncate utf-8 at safe place 0.00
OpenGL/GLSL Runtime Error Handling -1.72
A program to enable local by default variables -0.22
In C++, Is it possible to force the user to catch exceptions? +0.80
Why does mipmapping not work on my 3D texture? (opengl) 0.00
OpenGL early depth test not working 0.00
Get the first value from an iterator -0.39
C++ - Best practice for overwriting/reconstructing entire std::vector +1.63
Is writing to `gl_Position` in Vertex Shader necessery when there i... 0.00
Can I use user-defined conversion to replace raw pointer access wit... 0.00
Displaying separately the segment of the individual textures of a c... 0.00
GLSL Geometry Shader problems 0.00
Frequency of shader invocations in rendering commands 0.00