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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 50 51 52 53 54 ... 106
Title Δ
How to print a vector of boost::any, when i have the element types... 0.00
move-only input and output iterators +0.29
The difference between a color attribute and using gl_Color +1.06
Reliably using C++ Small String Optimization to fread short std::st... -0.56
What's a good way to capture member variable by value in c++11? -2.25
Unfinished long string near <eof> 0.00
lua userdata pass by value 0.00
How should you efficiently batch complex meshes? 0.00
Enforcing explicitly defaulted special member function generation 0.00
Misuse of GL info log null terminating character in std::string? 0.00
Are buffers shared between two GLSL programs? 0.00
Vertex batches (geometry groups) and maximum VBO (vertex buffer) size 0.00
Unable to use '%' in glsl 0.00
Where is the OpenGL context stored? 0.00
Skeletal animation blending upper/lower body, global or local space 0.00
std::string, std::wstring and UTF8 +1.69
Copying classes between ranges that might overlap -1.78
Why is a const std::random_device not possible? -0.65
"require" doesn't work with another directory, but th... 0.00
Is there an efficient way to pass a large array of floats to GPU wi... 0.00
Switch statement in base class needing to use a derived class's... -2.70
The best way to ignore files with other extensions when using the C... +1.55
Should any function be able to work in-place by default +0.99
How to check whether T is an aggregate type? 0.00
What is the purpose of clEnqueueAcquireGLObjects? 0.00
Deferred shading anti-aliasing 0.00
How can perform a y→λx.yx 'lifting' of a function into a fu... +1.11
OpenGL shading pipeline efficiency with FBOs 0.00
Love2d. States system won't load the game state a second time 0.00
Lua - require fallback / error handling 0.00
Render to texture - texture formats and parameters? 0.00
Alpha Blending With Two Rendering Targets (DirectX or OpenGL) -0.48
Lua - How can I grab any return? -1.18
Shadow map draw order +0.29
Activating Multisample on OpenGL Win32 0.00
Is it valid to pass nullptr to std::string::assign? +0.15
OpenGL Stencil: Availability of GL_REPLACE_VALUE_AMD 0.00
OpenGL3: Clean-up after failed shader compilation +1.28
OpenGL version issues 0.00
Table as member variable seems to be always nil 0.00
What is the best way to apply a Framebuffer texture to a particular... 0.00
std::sort - is passing a faulty comparator undefined behavior? +1.07
OpenGL Trying to render 2 textures, but only 1 does? 0.00
Is it possible to have the same vertex shader and fragment shader w... 0.00
Exception guarantees and pass by value -0.19
Implementing copy and move assignment with a single function +0.29
Calculating Per face normals in Geometry Shader 0.00
Is it legal to reuse Bindings for several Shader Storage Blocks 0.00
C++11: how to get C++14 templated map::find +1.14
C++: can C++11 move semantics avoid pointers in shared-ownership ca... -2.30