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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 39 40 41 42 43 ... 106
Title Δ
Why GCC rejects std::optional for references? +2.32
Sample from GL_TEXTURE_1D in fragment shader +0.27
How to specify UBO binding with bindless? 0.00
Deprecated std::is_literal_type in C++17 0.00
How to send my model matrix only once per model to shaders +1.52
OpenGL compute shader - strange results +0.53
Qt Canvas3D: Calling gl.colorMask or gl.depthMask, even with gl.TRU... 0.00
Custom out_of_range exception 0.00
Faster fullscreen rendering (OpenGL/glsl)? 0.00
Execute fragment shader for visible pixels only 0.00
glEnableClientState was not declared in OpenGL v4.5 +0.26
What are the differences between std::variant and boost::variant? +0.90
VAO not rendering colors OpenGL? 0.00
Why is initializing gl3w so much faster than initializing GLEW? 0.00
OpenGL 4.3 or 4.5 Transform Feedback Not Working 0.00
C++ is using [](int i){return i;} as unordered_set hash fuction goo... 0.00
'texture2D' : function is removed in Forward Compatibile co... 0.00
value_if - the converse of value_or for std::optional? 0.00
Which version of Glut for OpenGL 1.1? 0.00
Reading glsl code from file won't work +0.28
Why should optional<T&> rebind on assignment? 0.00
Passing glUniform functions as parameter (C++) +1.25
Why is the CopyConstructor called using Lambdas / Closures? 0.00
Is stack unwinding with exceptions guaranteed by c++ standard? 0.00
Where do pixel gaps come from in OpenGL? +0.47
VAO not updated when glBindVertexArray 0.00
Is there a way to use an union in GLSL? +0.93
Purpose of binding points in OpenGL? 0.00
Rendering to TBO 0.00
Color picking wide lines on 1x1 viewport not working in OpenGL +0.30
glClearBuffer* clarification 0.00
glVertexAttribI2i equivalent in OpenGL ES 3 0.00
When is data sent to the GPU with openGL 0.00
How to control when initializer_list is used. Local vars, returning... +1.00
How fast is glDispatchCompute​? 0.00
What is the safest way to pass a unique_ptr through a function requ... 0.00
What will i++ + i++ evaluate to in C++17? 0.00
How the vertex shader access the vertex buffer data bound with anot... 0.00
Is this ordering guaranteed? 0.00
Why Visual Studio do not support variables for array size? +0.27
Instancing millions of objects in OpenGL: improving frames-per-second 0.00
morphing animation in vertex shader 0.00
Can I limit OpenGL version to 4.3? 0.00
OpenGL: isampler2DArray vs. sampler2DArray vs. sampler3DArray 0.00
Instancing using more values than uniforms can store 0.00
OpenGL array handover do not work 0.00
How to use extension like glGenBuffersARB in Qt5? 0.00
How are texture parameters handled? -0.59
How to stop a function from running from outside in c++ +0.55
Does trivial copying and moving operations differ? 0.00