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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 37 38 39 40 41 ... 106
Title Δ
OpenGL Scale Single Pixel Line 0.00
Make file readable only for program +0.21
std::bind fails to compile with std::atomic_bool& on MSVC +0.25
Why does the C++ standard specifically grant leeway regarding memor... 0.00
LuaJIT setfenv not appearing to set further function calls to the g... +1.32
Multiple texture on same object opengl4csharp 0.00
Reducing assignment of temporary object to in-place construction -0.49
Not understanding why context creation failing with win32 api and O... -0.75
C++ - Mixing default member initializers and member initialization... +0.25
How to support an aggregates into the STL or STL-like library 0.00
glGetProgramIv() doesn't change the pointer sent to it 0.00
Why string literal is not prvalue 0.00
Design alternative for objects with mutually exclusive data members 0.00
Why can't MSVC and GCC initialize a struct with a field with a... 0.00
OpenGL texture array layer data copy +1.24
Is "new int[8]()" equivalent to "new int[8]{}"... 0.00
OpenGL spec says that `GLint` must be 32 bits wide, but gl.xml naiv... 0.00
Why is there no std::future::then in C++17? 0.00
OpenGL glTexParameteri error 0x0500 0.00
How are tables managed in Lua? [Example of extrange behaviour] -0.78
Why the Standard claims that containers are objects? 0.00
Is std::exception_ptr thread safe? +1.10
How to let a C++ compiler to know that a function is `Idempotent` +1.18
Using std::string_view with api, what expects null terminated string -3.05
constexpr recursive function using if constexpr or not 0.00
Writing more general pointer code +0.87
Short circuit of overloaded operator && and || in C++17 0.00
C++: flat initializer list for nested struct? +1.32
Changing the coordinate system of nodes, without carrying the changes 0.00
Alternatives to std::function for collection of callables -0.57
deferred rendering - Renderbuffer vs Texture +1.32
Is there a way to send an array of primitive types and associate ve... 0.00
GLSL Uniform in a uniform block - how to access? 0.00
Cube mapping: where to create samplerCube that is sent to fragment... 0.00
Compute shader shared memory contains artifacts 0.00
Fragment shader to process texture data and pass through +0.26
Hardware occlusion query result seems not accurate 0.00
Something like "if constexpr" but for class definition +1.29
imageStore in compute shader to depth texture 0.00
Shader storage block name issue 0.00
How many frames deep is a modern graphics pipeline? +1.19
Vulkan: Any downsides to creating pipelines, command-buffers, etc o... +0.27
Why does direct list initialization causes ambiguity for type refer... 0.00
Updating legacy GLSL shaders to modern GLSL 0.00
Why should we overload forwarding constructors for the case of init... 0.00
Does it make sense to specialize std::decay? 0.00
Equivalent ternary operator for constexpr if? +2.27
Why are move semantics necessary to elide temporary copies? -1.15
How to initialize a variable after a function call, like the new-ex... -1.05
Copying a non-multisampled FBO to a multisampled one -0.97