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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
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Title Δ
Should the same VAO be used with multiple programs? 0.00
How do I use Lua as data storage in IOS game? 0.00
Rationale behind scope resolution in strongly typed enumerations 0.00
Accessing Lua variable in function environment from C++ +0.28
ETC1 texture compression on desktop? 0.00
C++ OpenGL LNK2001 when header is included +0.96
std::initializer_list<> and a Reference Parameter 0.00
openGL shaders shared variables 0.00
Why does a range-based for statement take the range by auto&&am... 0.00
Pre-multiplying alpha for DXT5 -0.21
How to do Matrix Multiplication in OpenGL 4.3? +1.44
Are loops executed in sequence or in parallel on the gpu? +1.20
Is drawing outside the viewport in OpenGL expensive? 0.00
Passing a class object with trivial copy constructor, but no output? 0.00
Naming conventions for glsl outs and ins 0.00
Print values from file or pointer in C with openGL 0.00
Performance difference between geometry shader and vertex shader 0.00
Strange error in GLSL while assigning attribute to a varying in ver... 0.00
Inferring types whilst eliding moves/copies without a macro +1.44
OpenGL Rendering Issue With glDrawElement -1.39
When should compiler generate move constructor? -1.98
Is it safe to use emplace_back with a container of unique_ptrs? 0.00
Visualizing the Stencil Buffer to a texture 0.00
Compiler added optimization causes different behavior for "fin... +1.28
How to use glDrawElements while keeping Texture Coordinates correct? 0.00
c++11 interprocess atomics and mutexes 0.00
C++: Move semantic in string#append 0.00
in-place vector construction from initialization list (for class wi... +2.23
How to draw a String to the window with OpenGL? -0.20
Why does this state that WebGL is a 2D API, not a 3D API? +0.75
OpenGL triangle not showing 0.00
Calculating normal in fragment shader without glNormal 0.00
GlTexSubImage2D slow and uses 4% of CPU +1.23
Render to 3D Texture with OpenGL on OSX (multi-layer framebuffer at... 0.00
Exiting glutFullScreen() +0.30
"For each" loop in a lua table with key value pairs 0.00
OpenGL Optimization 0.00
OpenGL VBO Normals/Lighting Issue 0.00
Passing varying array from vertex to geometry shader on Mac -0.71
OpenGL transformation around arbitrary anchor point 0.00
C++11 Tagged Tuple -2.26
Lua - Infinite loop 0.00
Receive any notify when call undefined function in lua 0.00
the internalformat of Texture +0.29
Transforming glsl 150 to 120 -1.65
Issue with glBindBufferRange() OpenGL 3.1 0.00
What is the difference between: Handle, Pointer and Reference +1.18
What is the best way to subtype numeric parameters for OpenGL? -2.39
How to dynamically enable/disable texture mip-maps in OpenGL? 0.00
Loss of precision in GLSL fragment shader +0.10