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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
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Title Δ
OpenGL3 how can I scale up a GL_TEXTURE_RECTANGLE? 0.00
OpenGL , About alpha test and draw bitmap efficient 0.00
OpenGL3 the wrong texture is displaying +0.69
How to remove std file management from lua 0.00
Using newer OpenGL with MinGW 0.00
How to render offscreen on OpenGL? +0.24
OBJ, Buffer objects, and face indices -1.67
NvTriStripe: Generates stripes with duplicate indices 0.00
Do (Unused) GLSL uniforms/in/out Contribute to Register Pressure? +1.32
Doxygen private function -0.71
Push lua function as table member from C API 0.00
How to achieve fast deallocation for objects in STL containers? 0.00
Compiling OpenGL shaders causes syntax errors 0.00
Load Shaders using an Object Orientated Approach 0.00
Using emplace with algorithms such as std::fill -2.45
C++11 lambda capture list [=] use a reference +0.35
Objects in Arrays Help Lua? 0.00
Unfixed structure in C/C++ +0.05
Why doesn't std::basic_string support concatenation through express... +1.32
What is the correct way to erase the last inserted element of a map... -0.23
gluLookAt implementation - zAxis orientation 0.00
What's the difference between chunk and block in lua +0.92
Lua: How to check if a string contains only numbers and letters? +0.30
Let Lua overwrite global variables -2.56
Lua with table.sort 0.00
What constitutes a valid state for a "moved from" object... -0.15
Why old usage (c++03) of auto does not compile under C++11? -1.85
Are there any plans or existing projects to port OpenGL API to C++? 0.00
lua post hooking a function -2.45
What happens when glUniform4f is called to set a float3 variable? 0.00
An alternative to glDrawPixels in OpenGL 3.0? +0.75
Why main() in C++ is not overloaded to use std::string? +1.14
Lua: Pattern match after a string? +1.03
how do I extend Lua with a static c++ library? +1.55
OpenGL 3.2 - Implementing Multiple Textures -0.36
Efficiency of output parameter vs return value on the stack for stl... -1.90
Cocos2d Lua Latest Version 0.00
OpenGL Shader prevent optimizer from removing attributes/uniforms 0.00
Get pixels from a CUDA graphics resource 0.00
function at line xxx has more than 60 upvalues +1.28
if vertex array count > 1000, glDrawArrays becomes slow? 0.00
OpenGL when can I start issuing commands again 0.00
DLL uses sqlite3 to write to same database file from different proc... 0.00
GLSL, Array of textures of differing size +1.66
Deprecated OpenGL features -0.30
Optimize OpenGL 2D rendering by using depth buffer to discard overl... -0.77
Lua: setfenv() vs. _ENV +1.38
Are C++ polymorphic classes without any functions possible? -0.19
What can cause glDrawArrays to generate a GL_INVALID_OPERATION error? 0.00
What is the reason behind cbegin/cend? +1.29