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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
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Title Δ
Do I really have to worry about alignment when using placement new... +0.35
Linking error in VS2010 with GLew/ GLee/ Unofficial OpenGL SDK +0.30
GLSL Uniforms initializing is allowed from GLSL version 1.20 0.00
Can I specify a viewport per render target? 0.00
glReadPixels read "out of frames" area +0.30
Render to texture - level of detail 0.00
How do I reverse a triangle strip with EVEN number of vertices? 0.00
Vector2 equivalent in c++? 0.00
Is it bad to set glTexParameteri() during render time? -2.36
Reverse String in Lua? 0.00
GLSL - Uniform locations in GLSL 1.2 and depth testing in shaders +0.31
Avoiding texture switching (openGL es 2.0) 0.00
Get GlProgram binary from Cg vertex shader 0.00
glLoadIdentity and glPushMatrix/glPopMatrix, why not just use the f... 0.00
What is the purpose of a graphics library such as OpenGL? +0.75
Convention of faces in OpenGL cubemapping +1.68
Binding to a weak_ptr +0.14
Using GLshort instead of GLfloat for vertices 0.00
what's the counterpart for gl_TexCoord in OpenGL ES 2.0 0.00
Doxygen's param[out], references and constructors +0.92
Memory allocation for references 0.00
OpenGL 3.2 Texturing Issue -0.59
Qt Aplication "within" application -0.27
in int gl_VertexID causing error with three.js -0.18
How can I make projects share intermediate (.obj) files? 0.00
Abort a infinite DoString call 0.00
What's the proper way to use coroutines for event handling? 0.00
Ignore "taking address of temporary" error +0.51
Mixed types in VBO? 0.00
Can I initialize and work with two Lua buffers at the same time? 0.00
Exporting a large-ish list of constants to Lua state -0.66
C++11 / VS2010 : Returning containers of uncopyable but movable obj... -1.46
"C like struct" in Lua for LONG BUFFER manipulation? -0.69
Finding screen width and height dynamically in OpenGL GLUT program 0.00
OpenGL - Problems getting even simple rendering to work with shaders 0.00
How to use Boost (Lambda?) to make std::sort() easier? +1.51
Problems with gluint and glint 0.00
Efficiently moving a class with PODs -1.27
Lua tail-call vs loop 0.00
How to let compiler examine data type manually without C++11 -1.19
Passthrough Geometry Shader 0.00
lua string.upper not working with accented characters? -1.27
Is it good practice to use std::move over a DLL boundary? 0.00
how to create opengl 3.x or 4.x context with fltk 1.3? -0.97
What is the benefit of overloading 'new' and 'delete' for custom me... -0.19
iterate over a map of shared pointers without increasing the refere... +0.31
Is there a way to use more than 64 uniform vectors in a fragment sh... 0.00
How to read a pixel from a Depth Texture efficiently? 0.00
3d line mouse picking +0.46
Can one access private member functions through casting to layout-c... 0.00