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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 74 75 76 77 78 ... 106
Title Δ
set readbuffer to an FBO color attachment fails with invalid enum e... 0.00
Creation of lua object from c++ base class 0.00
corona sdk. Just starting with corona and lua and wondering about c... 0.00
Is there anything like a std::value_wrapper parallel to std::refere... -2.00
Premake4 utility and application entry point 0.00
glUniforms() and [] operator overloading woes +1.34
end a running lua script +0.30
Private constructor inhibits use of emplace[_back]() to avoid a move -0.05
OpenGl read and write to the same texture +0.97
luabind getting the class metatable of a c++ object to push the obj... 0.00
Tricky range based for loop implementation for an XML Element class... 0.00
Using core OpenGL in SDL 1.2? 0.00
When to call glEnable(GL_FRAMEBUFFER_SRGB)? 0.00
Provide an integer for an array index in OpenGL ES 2.0? 0.00
Equivalent of Lua coroutine.create in C++ using lua_newthread +1.28
OpenGL: Multipass Rendering using Frame Buffer Objects 0.00
OpenGL Multidimensional Array Penalties +1.64
Missing shared_ref +1.33
How to pass lua string(binary) to c++ using tolua++ 0.00
Destroy lua object by his method -0.76
Why exception specifications cannot be useful? +0.92
OpenGL: Vertex attribute arrays per primitive? 0.00
Flipping texture after its model matrix transposition in OpenGL 0.00
GLEW Load OpenGL 2 EXT as OpenGL 4 0.00
Writing to one layer of a texture array and reading from another 0.00
Noise Algorithm fails in Samsung Galaxy SIII (GLES) 0.00
Initializing OpenGL with depth buffer and depth testing -1.66
dynamic_cast<> fails but static_cast<> works +0.58
imageLoad and imageStore Seemingly not Defined 0.00
C++11: when move ctor/operator= is called? -0.67
OpenGL 2 Texture Internal Formats GL_RGB8I, GL_RGB32UI, etc 0.00
how to switch Visual-Studio 2010 into c++11 -1.20
using pugixml to parse data using C++ but unable to get all the nod... 0.00
GLSL Shaders: blending, primitive-specific behavior, and discarding... 0.00
GLSL gl_LightSource point/directional/spot differentiation +0.31
Framebuffer object with float texture clamps values -2.78
How to determine if a Lua error has been thrown? +1.38
In c++, vs2010 's typeid name differs to that of cocoa. Why? and Wh... 0.00
Windows 8 dev possible with native c++? +0.28
Using lines and derivatives instructions 0.00
When are R-value references necessary? 0.00
C++: Automatic vector reallocation invokes copy constructors? Why? -0.62
iOS fragment shaders with multiple outputs 0.00
How to render/draw buffer object to framebuffer without glDrawPixels -0.19
glTexImage2D failing in GLUT/FreeType example with OpenGL 3 and above 0.00
How can I resolve function-dependency loops in Lua? 0.00
C++ vector that *doesn't* initialize its members? -2.60
Rendering meshes with multiple indices 0.00
Rendering arbitrary-sized instances from a single VBO in OpenGL +1.22
Is there anything wrong with my glsl shader loading code? 0.00