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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 76 77 78 79 80 ... 106
Title Δ
Move semantics for a conversion operator 0.00
LuaJIT or eLua for embedded systems? 0.00
How to Using the #include in glsl support ARB_shading_language_incl... 0.00
Vertex buffer objects and glutsolidsphere -2.45
How can I efficiently select a Standard Library container in C++11? -2.22
Deprecated OpenGL functions still used in shader-oriented applicati... +0.76
Why do we still use Fixed function blending operations in D3D11 ect? +1.57
is it possible to create a fixed size glut window? 0.00
Is it possible to replace glutMainLoop() with simple loop? +0.92
Lua producer-consumer pattern with consumers waiting for different... 0.00
Is this why the move constructor in C++ 11 makes sense? +0.30
Convert UTF-8 characters to nearest equivalent ASCII characters usi... -1.51
Generating ripmaps for anisotropic filtering 0.00
Is a function-returned temporary object not always r-value? +0.52
lua variables scope -2.61
GLSL, semaphores? 0.00
Using OpenGL VAO for different VBOs 0.00
Manipulating Lua variables from C 0.00
Why in OpenGL's LookAt, if our face is facing almost up the sky, we... +0.29
What exactly is the UP vector in OpenGL's LookAt function? -0.81
Why would it be beneficial to have a separate projection matrix, ye... +0.27
How can I access class instance(object) pointer in "boost::fun... +0.29
Why we need to maintain our own matrices to transform Game objects? 0.00
Correctly transforming a surface normal +1.18
Is this a known pitfall of C++11 for loops? +0.95
Getting distance between the camera and an exact object -2.45
Drawing 3D text using LWJGL 0.00
Vertex Buffer Objects (Delete process) opengl 0.00
Clearing mouseclicks buffer in openGL 0.00
redirecting boost bind 0.00
GLSL imageLoad/imageStore & cubeMap 0.00
glsl fragmentshader render objectID +1.18
LuaBind and package.loadlib 0.00
Eclipse CDT editor doesn't recognize OpenGL extensions -1.06
what is the difference between templates and polymorphism 0.00
OpenGL ES and overlapping triangles with VBO 0.00
Convert Switch to Non-virtual Polymorphism +1.35
Why are std::allocator::construct and std::allocator::destroy templ... 0.00
Copying objects using different allocators in C++ 0.00
How OpenGL (ES) stores textures/vertexes -0.76
GLSL and FBOs - glActiveTexture doesnt work? -0.73
if lua number is double, does =/<=/>= operations always corre... +1.38
Proper use of C++ 'for each' options +1.25
Displacing Vertices in the Vertex shader +0.29
OpenGL antialiasing without the accumulation buffer 0.00
glsl shader in/out variable packing 0.00
What is the rationale behind std::bind and std::thread always copyi... +0.28
Moving: what does it take? +1.11
Boost Program Options Add Options Syntax -0.51
reading file metadata using lua 0.00