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Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
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Title Δ
Sharing Common objects - warning "defined but not used" -0.31
C++11: what is the proper way to migrate from old-style enum to enu... -2.54
Sense of using std::auto_ptr +0.99
How to know if a value is a luasocket object? -0.57
How does OpenGLES know which attribute an array is referring to 0.00
gl_PointCoord unavailable on Mac? 0.00
C++: would universal use of shared_ptr<> be equivalent to a gc? -0.54
Lua Sandbox with special functions which leak -0.50
Explanation of this new() statement +0.76
Rotating quaternions based on mouse movement (OpenGL and Java) 0.00
OpenGL with MFC -0.56
How opengl differentiates between software and hardware implementat... 0.00
the opengl canvas not update 0.00
Implementing lua callbacks for a menu system 0.00
safe enable_shared_from_this usage +0.16
Does modifying gl_FragColor.a directly screw with fog? 0.00
An elegant way to get string from enum value? 0.00
I'm using boost::spirit to write a parser lexer 0.00
OpenGL - Associate Texture Coordinates Array With Index Array Rathe... +1.87
Can you mix omnidirectional lights with a shadowmap? 0.00
OpenGL - Vertex Array inside a VBO and Index & Texture Array ou... 0.00
Implementation of closures in Lua? 0.00
QGLWidget's paintGL() method called from which Qt thread? -0.63
what is the way to represent a unichar in lua +1.52
Run all Lua files in a directory -0.75
Overloading string() operator 0.00
What is the difference between glEnable and glEnableClientState? -1.54
Do I need multithreading for my game? +1.24
C++11 lambdas: member variable capture gotcha 0.00
object intersection overlapping in freeGlut 0.00
Best way to detect key presses without SDL or GLUT? +0.87
Is it safe to disable MSVC warning C4482? 0.00
What does "tree" refer to in breadth and depth based sear... +2.09
Can you use glVertexAttribPointer to assign a smaller vector to a l... 0.00
Where can I find the C++11 standard papers? -0.94
What happens if I fail to delete a Vertex Buffer Object when my pro... 0.00
gluLookAt and glFrustum with a moving object -1.14
glBindFramebuffer causes an "invalid operation" GL error... 0.00
C++, Invalid conversion from ‘char’ to ‘const char*’ -0.03
graphics library on lua +1.41
OpenGL left-handed coordinate system 0.00
GLSL preprocessor +1.51
Is it safe to use std::bind with boost::signals2? -2.45
How to pass "literal" integers by reference in C++ (Newbie) +0.78
C++ Deque / Vector Pushing items in the front instead of push_back -1.17
Templates don't always guess initializer list types -1.32
how to represent a vertex-vertex mesh and draw it using openGL? 0.00
lambda constness? 0.00
When should I make a repository for my project? +0.81
Using protected static variable in another file +1.21