StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 89 90 91 92 93 ... 106
Title Δ
What advantages exist in C++ over C# when working with OpenGL +0.33
validate integer is some enum class item (C++11) -1.58
Is it possible for a vertex attribute to be an array in GLSL-ES 2.0? 0.00
Using more than one index list in a single VAO -0.18
How can I make the storage of C++ lambda objects more efficient? +1.10
Difference between boost::scoped_ptr<T> and std::unique_ptr&l... +2.25
C++ Allegro - Bitmap turns up black? 0.00
initializer_list and move semantics -2.26
Using std::array with initialization lists 0.00
Am I Going Overkill with Singletons? +0.89
Use of metatables in Lua -0.67
GL_ALPHA8 was removed from OpenGL 3.1, what are the alternatives? +0.04
Using depth and color buffers with different resolutions (sub-sampl... -0.64
How to output and access different FBO in GLSL? 0.00
Box2D and glut. Problems with framerate 0.00
LuaInterface multi-threading crash +0.70
How to get an uniform location of a Cg shader with OpenGL? 0.00
Delete multiple shaders on exit? 0.00
How to create a static library in Visual Studio 2008 with inl files? +1.84
In a typical opengl rendering engine, how should I go about loading... 0.00
Invoking method in C++ -2.37
Can Luabind property getters and setters yield? 0.00
Coordinates output from Cg Vertex shader -2.44
OpenGL render order causing triangles in the foreground to be drawn... 0.00
what is the size of an enum type data in C++? +0.88
Custom constructor in Luabind 0.00
How do I pass a unique_ptr argument to a constructor or a function? +1.25
Default Argument in C++ have some special properties? +1.53
Chain Lua metatables -0.16
is my lighting correct? 0.00
GLSL/GL2.1 Lighting: Transforming to Eye Space -1.51
Skybox in openGL using triangles 0.00
Are my normals to the vertices supposed to be like this? -0.93
GLSL/C++: Default behavior from custom shader 0.00
How do I methodically choose the near clip plane distance for a per... +0.60
Alternative method of making heightmap +1.34
g++ -O optimizations -1.07
Register C++ function in Lua? -1.10
Calling a virtual member function from inside the (template) base c... +1.60
How to overwrite the default behavor of the construct method in the... +2.07
How would i pop and push with this priority queue? +0.34
Issue Understanding Lighting in OpenGL 0.00
GLSL interpolate color tessellation shader 0.00
glStencilFunc not working for some reason :( -2.62
Is there a trick to use a opengl 3.x version program on a graphics... -0.40
rendering textures with integer internal format 0.00
Texture Sampling Alpha -0.19
GLSL Orthographic projection matrix not working like it's supposed to 0.00
Initializer lists: copy constructors and assignment operators = red... +1.48
Is there an API in C++ for remote inter-process communication? +1.71