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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 87 88 89 90 91 ... 106
Title Δ
Pushing a function from the global state into a Lua thread -0.18
C++ - Memory pool in game engines and object allocation +0.76
Declaring Lua Functions and referencing with correct name -0.04
Why does C++11 not support anonymous structs, while C11 does? 0.00
In C++11 is sqrt defined as constexpr? -1.58
What is "rvalue reference for *this"? -1.33
gl3w error from c++ file 0.00
Lua arguments passed to function in table are nil +0.29
How to add function definition in Lua without requiring that a file... 0.00
why the second call to glBindBuffer? +1.15
LWJGL Transparency 0.00
tolua and template methods 0.00
Implementing lambdas in a scripting language -0.97
Is it ok to use a Random texture ID? +0.32
Lua change current/working dir, Linux (without LFS or any non-std m... +0.14
glEnableClientState with modern OpenGL (glVertexAttribPointer etc) +0.29
GL_DRAW/READ_FRAMEBUFFER vs GL_FRAMEBUFFER? +1.28
QtSDK: Is it too slow for a game? Suggestions otherwise? -0.16
How do you transform a directional light to screen coordinates in m... +1.42
Calling a C function pointer via Swig from Lua 0.00
How can I set shader constants by register in glsl? 0.00
Why is writing to a non-const object after casting away const of po... -1.35
What is a void pointer in C++? +0.68
How to create a safe C interface for LUA 0.00
How do I render a GL_ALPHA texture? 0.00
Can anyone explain the way the "Khronos stack" of technol... +1.74
Can a shader sample a block/region of pixels in a texture? 0.00
GLSL - Computing screen coordinates from world coordinates not work... 0.00
Is discard bad for program performance in OpenGL? +0.33
What is the correct field of view angle for human eye? +0.31
How to write an anonymous function / lambda that passes itself as a... +0.57
How can I make Lua scripts un-decompilable? +0.90
Binding an 'unsigned long' (uint64) in an sqlite3 statement? C++ +0.38
Does VS2010 support 'controlling compiler-generated functions'? 0.00
(How) can a shader view the current render-buffer? 0.00
C++/OpenGL convert world coords to screen(2D) coords 0.00
C++ / SDL Debugging with console window +0.89
String length routine in assembly as a substitute for strlen in C++ 0.00
How to make a new thread and terminate it after some time has elaps... +0.60
How to get the 2d coordinates of webgl vertices? -2.28
Understanding OpenGL state associations 0.00
WebGL remove object from buffer 0.00
C++ Polymorphism, incomplete downcasting +0.85
Lua coroutine error: tempt to yield across metamethod/C-call boundary +0.47
VBO per shader attribute without VAO, or different approach? 0.00
Orthographic Projection in Modern OpenGL -1.21
Low FPS with OpenGL on Android 0.00
Seamless Cube Maps on OpenGL ES 2.0 using iOS? 0.00
Is nVidia's Cg dead? 0.00
Hide typedef implementatation +1.24