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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 85 86 87 88 89 ... 106
Title Δ
GLSL per vertex fixed size array +1.65
OpenGL Vertex Buffers: Can I go without an index buffer? -0.58
Using glDrawElements to draw object from WRL (VRML) file 0.00
Wrapping c++ class to use it in Lua using SWIG - need simple example 0.00
Interpreters written in standard C or C++ +0.06
tinyXML lib cannot read ‘&’ properly +1.46
GLSL: rotation with a rotation vector? 0.00
initializer_list and default constructor overload resolution +1.38
C++: Is it obligatory to put a Strategy in a Wrapper to avoid bare... +0.90
I have a reference and want to call a function that takes boost::sh... +1.25
Is it possible to take a parameter by const reference, while bannin... +0.40
Do I have to use "Visual" C++ in VS 2008? +0.41
Does inheritance break encapsulation in C++ +0.32
C++11 std::atomic<T>::add_and_fetch -0.98
Allocating PBOs on separate thread? 0.00
Why is this code trying to call the copy constructor? +2.11
How to use OpenGL orthographic projection with the depth buffer? +0.32
Shaders management 0.00
How can I draw a png ontop of another png? 0.00
Why don't the push_back in vector<> and list<> containe... +1.79
VAO and element array buffer state +0.32
Blend FBO onto default framebuffer +0.34
OpenGL skips main function on visual studio -0.18
In 3d graphics, what is camera or eye space? +0.52
Using both phong and textures in glsl 0.00
Lua: Prevent carriage return in binary code 0.00
malloc & placement new vs. new +0.93
0(3) : error C1013: function "main" is already defined at... -2.68
Resizing SDL OpenGL window 0.00
stl "vector<T> too long" +2.24
"cast" GL_R8 to GL_BGRA 0.00
Program pipeline shaders variable exchange 0.00
constexpr overloading -0.43
How to make OpenTK.GLControl Transparent 0.00
Compile lua code, store bytecode then load and execute it 0.00
Passing an array of vec4 (GLfloat quad) as uniform to openGL shaders 0.00
Name variable Lua +1.42
Is there a library or an api to store files into one big file? -0.87
Cross-platform renderer in OpenGL ES +0.31
OpenGL VAO best practices -0.55
Confusion between OPEN GL ES and EGL library +0.10
Why are quaternions used for rotations? -1.00
How to do stereoscopic 3D with OpenGL on GTX 560 and later? -2.34
How to use primitive restart function +1.22
Can an excessively deep C++ class hierarchy cause a stack overflow? +1.37
OpenGL on Windows internals 0.00
OpenGL VBO within multiple threads +1.41
OpenGL ES 2.0 Vertex skinning maximum number of bones? 0.00
"Drawing of data generated by OpenGL or external APIs such as... 0.00
How to "uninclude" a header file? -0.77