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Rating Stats for

Stringer

Rating
1505.85 (125,416th)
Reputation
9,389 (16,408th)
Page: 1 2 3 ... 4
Title Δ
FSCL error on a simple example 0.00
LLVM optimizer can't handle simple case? 0.00
F# Int * Int confusion +0.50
How to create Loop object on the LLVM? -0.51
How do I properly reassign variables in Lua? 0.00
Using Qt threads in pyside -1.73
Is the C++ AMP library useful from F#? 0.00
HLSL slot indices shared or separate between different resource typ... 0.00
Error multipling float and int with F# -2.23
Fast rasterizing of text and vector art +2.29
Is stochastic raytracing inherently cache-unfriendly? 0.00
Direct3D Viewports within viewport 0.00
uniform keyword in HLSL 0.00
Is there a HLSL minifier like there are Javascript minifiers? +2.04
Identify mip map levels by coloring different screen areas in GLSL +0.08
Using unsigned byte textures with DirectX 10 / 11 0.00
Emulating VFACE Semantic in PS_2_0 Shader 0.00
DirectX: "see through" polygons +1.79
Tuples in type members using F# +0.48
How to Get the F# Name of a Module, Function, etc. From Quoted Expr... 0.00
Trying to implement a LINQ to HLSL provider. Are there any good HLS... 0.00
F# non-trivial non-primary constructor 0.00
Back facing polygons in opengl -1.95
Writing to depth buffer without depth testing in OpenGL (non shader) -1.86
Shader framebuffer readback -1.03
Strategy for sharing OpenGL resources 0.00
GLScissors : what is faster/better? 0.00
GLSL branching behaviour +2.21
Opengl Vertex attribute stride -1.83
Languages that take chaining to the extreme? +1.46
Error evaluating synthetic quotation expression from PowerPack -0.46
Depth test inverted by default in OpenGL, or did I get it wrong? -0.25
Can I target the CPU via OpenCL while developing with CUDA toolkit... -0.33
opengl - How to draw square pixel with GL_POINTS -1.68
openGL sphere that is both wireframe and solid 0.00
Efficiency when rearranging arrays in OpenGL +0.84
GLSL 2.0 attribute question +2.10
Run C# code on GPU +0.86
Failed test for detecting video memory size 0.00
Sorting polygons for correct alpha blending in DirectX 9? -0.04
Geometry shader - Point to triangle strip not maintaining world pos... +0.52
glPolygonMode in OpenGLES 0.00
DirectX11: Pass data from ComputeShader to VertexShader? 0.00
Is there any possibility to write GPU-applications using CUDA under... +0.79
Is there a way to write this in F#? 0.00
How to use namespace or type alias/abbreviation? -1.76
What is the best way to detect mouse-location/clicks on object in O... +1.32
.obj file conversion to OpenGL model header file - indices and f pa... 0.00
Divide and Get Remainder at the same time? +0.72
cuda kernel parameter 0.00