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Rating Stats for

Andon M. Coleman

Rating
1555.69 (6,461st)
Reputation
36,534 (3,092nd)
Page: 1 ... 6 7 8 9 10 ... 20
Title Δ
GLSL Tessellated Environment - Gaps Between Patches +0.43
SDL OpenGL window not responding, transparent 0.00
How to achieve downsampling AA/filtering in OpenGL 0.00
Bad results after transforming screen to 3D world coordinates with... 0.00
OpenGL ES - iPhone4 - fragment shader variables count 0.00
What is the difference between GL_QUERY_BY_REGION_WAIT and GL_QUERY... 0.00
Making a 3D graphics engine, my Translation matrix doesn't work for... 0.00
LWJGL ortho + translation matrix issue 0.00
Map a texture that already has perspective to a 3D object 0.00
fragment shader blending and gl_LastFragColor undeclared identifier... +0.21
LWJGL - Making the 3D FPS camera jump 0.00
Initializing structures from arrays in GLSL 0.00
Cost of using multiple render targets -2.17
OpenGL Bind same program again 0.00
Optimal 3D vertex patterns OpenGL -0.53
Passing array of floats from vertex shader to fragment shader in gl... 0.00
Problems understanding gluLookAt xyz rotation in FPS scenario 0.00
Android OpenGL Trying to texture multiple different bitmaps 0.00
OpenGL strange bug rendering nothing from VBO 0.00
How to use UV coord based on modulo with a shader? 0.00
from glLookAt() to glRotatef() and gltranslatef 0.00
How can I resize existing texture attachments at my framebuffer? 0.00
OpenGL - How to access depth buffer values? - Or: gl_FragCoord.z vs... -0.43
what parameters does the function texture() takes? 0.00
Texture rendering bug? 0.00
difference between openGL ES and OpenGL function 0.00
What's the difference between TMU and openGL's GL_TEXTUREn? +0.48
OpenCV IplImage *Image to OpenGL GLuint texture 0.00
Use of Vertex Array Objects and Vertex Buffer Objects +0.42
Cost of switching between many EAGLContexts? -0.04
Java LWJGL OPENGL trying to render .obj file with no success -0.58
What is the use of creating texture having width and height equal t... 0.00
Rendering primitives through shader on ATI doesn't show 0.00
GLSL : uniform buffer object example 0.00
What's glUniformBlockBinding used for? 0.00
OpenGL varying variable -0.41
Error when converting .obj to openGL 0.00
OpenGL, blending transparent textures with object color 0.00
C++ OpenGL Line Rotate on its axis +0.43
which shader stage must write gl_ClipDistance[x] -0.39
opengl drawing and moving primitive shapes 0.00
OpenGL: wglGetProcAddress always returns NULL +0.42
Complex texture mapping in OpenGL? -0.07
Why is there no glBindAttribLocation() equivalent for uniform varia... 0.00
Shadow mapping, distance versus depth comparison? +1.85
Difference between glNormal3f and glNormalPointer 0.00
Why is origin usually top left corner in painting APIs when logical... -0.71
Using input/output structs in GLSL-Shaders 0.00
Problems with Vertex Arrays 0.00
3D vertices class or struct +1.78