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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
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Title Δ
VAO gets deleted without calling glDeleteVertexArrays() +1.16
Disambiguate base class when calling non-virtual member -0.75
Is it possible to force glGenTextures to not re-use deleted IDs? +0.51
Is OpenGL 4.3 API and glsl language safe? -1.53
Lua, Modify print function +1.81
OpenGL Compute Shader Binding Point Redundancy 0.00
How to get index of value in Enum in C/C++ +0.49
Number of texture units (GL_TEXTUREi) in OpenGL 4 implementation in... 0.00
Are default constructor and default initialization related? 0.00
Returning by rvalue reference vs returning by value 0.00
OpenGL Using built-in lighting or custom one with shaders 0.00
why aren't newlines / other control sequences printed with stat... -2.67
OpenGL binding shader stages and programs confusion 0.00
copy GL_TEXTURE_2D into one slice of a GL_TEXTURE_2D_ARRAY Texture 0.00
OpenGL: are 16bit internal formats resembling Luminence + Alpha pos... 0.00
(C++) What is better when making a class static: put the constructo... 0.00
the offsets in one UBO used in multiple shaders 0.00
Vulkan: serializing physical devices 0.00
Inheriting a private constructor +1.28
Why do we need vertex shader in OpenGL? +0.79
Passing unique_ptr to strtok +1.14
Extract primitive id for a particular pixel -0.82
What are OpenGL secondary colors useful for? 0.00
Order of Evaluation for Fold Expressions 0.00
What exactly is a variable template 0.00
Is the "laundry" propagated by pointer arithmetic? +1.10
Structure Binding : binding to public data members (inherited base... +2.12
C++ portable way to getting the value representation of a u8 string... 0.00
C++ Constants and aggregates inside function body vs. outside +1.03
Why does this code to initialize a string to a single character cal... 0.00
What is the reasoning behind OpenGL texture units as opposed to reg... +1.17
Defeated by vector<unique_ptr> +1.48
Modifying a HLSL shader to work in Vulkan, do I have to separate te... +0.25
Cast to Base* from void* being any Derived<I>* +0.25
VGPR usage and gl_FragColor vs. gl_FragData[n] 0.00
How do you create a vector of function pointers that can take diffe... +0.43
Do operations on uniform variables get cached in GLSL? 0.00
inherit from std::function (despite the existing advice) 0.00
Lambdas are just classes with operator() overloaded? -0.39
Which grammars can be parsed using recursive descent without backtr... -2.09
create array of ubo and present each at a time to its shader 0.00
Why isn't std::array's operator==() marked constexpr? -0.31
Why the GPU works only in games 0.00
No definition for VK_SUBPASS_EXTERNAL in Vulkan.hpp? 0.00
How to get the indexes of vertices that was finally rendered? 0.00
How can I display Doxygen configuration variables? 0.00
Opengl Why premultiply matrices when rotating in global space? +0.82
Random number in OpenGL GLSL fragment shader 0.00
Is this a bug in boost::filesystem? Why does boost::filesystem::pat... +0.24
Does it still make sense to cache OpenGL states? 0.00